Space Engineers

Space Engineers

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Fancy Status Displays v2
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Jan 7, 2021 @ 2:08pm
May 10 @ 12:54pm
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Fancy Status Displays v2

Description
The Thing continues!

What is new in FSD v2:
  • more supported blocks (Vents, Parachute Crates, Sorters, Cockpits, Doors, Gates etc.)
  • optional display of block integrity
  • optional display of block size and type
    (Large Grid or Small Grid, Large Medium or Small Size)
  • optional identification of which information is displayed (like fuel load or power load)
  • the bar graphs change color gradually from red to green (not abruptly red / cyan / green)
  • the frame color now indicates the status of the block (working / not working / damaged)
  • the ability to condense a whole group of icons into a single one (displaying the average)
  • the ability to display missing blocks
  • even unsupported terminal blocks can be displayed(only block integrity / health)
  • all elements can be individually colored (without changing the script code)
  • a new fast mode (for higher framerates)
  • the ability to show different display layouts on a single display
    (basically a slideshow showing different screens on a single LCD)
  • a sequencer to control the change of display layouts
  • the ability to change some values via buttons / sensors / timers / etc.
    (Framerate / display layouts / change rate of display layout)
  • patching the problem when SE is running with Cyrillic font
  • tons of bugfixes, optimizations and other stuff

Back in April 2020 Coffee created Fancy Status Displays.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071102021
Then in Mai Coffee allowed me to join the team.
Many additions and bugfixes were made.
Then in August I sadly lost contact to Coffee.
With this I lost the ability to commit updates.
So I had to publish a new version of FSD.

What is FSD?
This thing is a script, not a mod. It must not appear in any modlist. Just subscribe as a client, and load it into a programmable block in game.


Configure your cockpits, control stations, programmable blocks, lcds' (basically everything that has a screen) to display the fill level of your grid blocks.

Finally the New Guide: (with all the new features)
https://steamcommunity.com/sharedfiles/filedetails/?id=2362849801

Quick Example:

Data-Set Example for the Custom Data field in a normal screen:
ShowStats Battery Hydrogen Engine Reactor,optional Cargo 2
Data-Set Example for the Custom Data field in a cockpit with multiple screens:
ShowStats Panel 0 Battery,optional:WideBar Hydrogen Panel 3 Cargo Panel 1 Drill Connector

CAUTION When using several instances of FSD on connected grids:
FSD is using a mechanism to prevent interference between the programmable blocks (PB).
In such cases the PB will likely report:
"This Programming block is handling 0 LCD Panels at the moment"
In such a case insert the following line (at the very top) into the CustomData field of the PB:
FSD options: NoSubgridLCDs




Blocks which are supported so far:
Air Vents
Airtight Hangar Doors
Assemblers
Batteries
Cargo Container
Cockpits
Collectors
Connectors
Doors
Ejectors
Flight Seats
Gates
Gatling Guns
Gatling Turrets
Hinges
Hydrogen Engines
Hydrogen Tanks
Interior Turrets
Jumpdrives
Missile Launchers
Missile Turrets
O2/H2 Generators
Oxygen Tanks
Parachute Crates
Pistons
Projectors
Reactors
Refineries
Rotors
Ship Drills
Ship Grinders
Ship Welders
Solar Panels
Sorters
Thrusters (all atypes)
Wind Turbines

This version also supports many other visual additions.

Also a big, big thanks to:
Malware for his visual studio plugin
Whiplash141 for his Image Converter
Coffee for the initial script
and all of you for your ideas and suggestions

P.S.
All screenshot are made with only FSD v2 running.
None other scripts or graphical mods were used to
generate the graphics shown.
Popular Discussions View All (5)
6
Apr 11 @ 2:30pm
If FSD script runs on Programable block display can it still update LCD count?
Bane Ironhand
3
Dec 22, 2023 @ 9:04am
Bug
Rinke
1
Feb 21 @ 11:51pm
Switched off air vents showing zero pressure even when room is pressurized.
Leconite
473 Comments
Qarannia May 10 @ 1:04pm 
@Ekuah Brilliant, just tested it and it works perfectly. Thanks so much and keep up the great work. :steamhappy:
Ekuah  [author] May 10 @ 12:59pm 
@Qarannia
Found the issue.
Please update the script to Version 37v
Should work now with WideBar, ShortBar, TallBar and SmallBar
Qarannia May 10 @ 11:06am 
@Ekuah Ok, confirmed. I just tested and it works as it should with small icons but the moment I specify widebar it no longer displays the battery optional power in / out. I double checked as well that the output was so low that it wasn't showing; I let my shields charge up using 90% of the battery output and the widebar still showed empty.
Qarannia May 10 @ 11:01am 
@Ekuah Hmmm, I'll have a look at using the small icons. I use the widebar and it definitely wasn't working there. I thought it might be because the battery was a modded battery, but the reactors are also modded and they work fine.
Ekuah  [author] May 10 @ 10:23am 
@Qarannia
Just tested it with a modless world
Reactor optional and Battery optional both work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243713811
Qarannia May 10 @ 7:07am 
@Ekuah The optional data display for batteries doesn't seem to be working. I have it set up to display reactors and batteries; optional works for reactors but not the batteries.
Ekuah  [author] May 10 @ 12:01am 
Yes.
Me.
Yesterday.
@Swann
Can you send an example world, so I can go problem hunting?
Swann May 9 @ 9:35am 
Has anyone gotten this script to work recently? I think it's broken.
Hi, i'm having issues with the IconCount= function. Despite putting it on the same line as the group it doesn't seem to work. Any advice?
DrakoMT Apr 13 @ 7:35am 
Nvm it's working now Just had to do this

Cargo,AnalogBar,SingleIcon,noheadline,NoLineBreak
Turbine,AnalogBar,SingleIcon,noheadline,NoLineBreak
Solar,AnalogBar,SingleIcon,noheadline,NoLineBreak
Battery,AnalogBar,SingleIcon,noheadline,NoLineBreak

So neat and useful