RimWorld

RimWorld

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Archotech Expanded
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Mod, 1.4, 1.5
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5.727 MB
Jan 5, 2021 @ 11:07am
May 26, 2024 @ 1:14pm
11 Change Notes ( view )

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Archotech Expanded

In 1 collection by Yanzihko
Mods by Yanzihko
14 items
Description

[github.com]



Archotech Expanded is a mod that expands end game with archotech technologies and items:

-Figure out how to build Archo-analyzer.

-Discover Archomachinery and its applications.

-Craft powerful Weapons, Medicine and Proesthetics.

-Decrypt blueprints of Archotech power solutions.

-Build Archotech Facilities that work in a mysterious ways

And more in future!










Everything, exсept combat expanded.

This mod has replicas of vanilla archotech items and doesn't affect them in any way.



Props to creator of Archotech Expanded for original mod and inspiration.
Abraxas for general advice with patches.
Archolibrary texture is a tweaked texture from Replimat mod
Resource generator textures are based at texture from Rimfeller by Dubwise

And additional thanks to all people people who supported me with $$$:
Matthew, GabeGames, that one who called you gay.

[boosty.to]
Check out my discord server with average research skill of 1[discord.gg]
Popular Discussions View All (1)
25
Dec 17, 2024 @ 5:04pm
PINNED: Bug reports
Yanzihko
243 Comments
Saigith 1 hour ago 
Nevermind! I uninstalled the mod, then reinstalled the mod, and added back my "fixed" version of the hedeffs that removes the self heal, and it worked! thanks for all your help :)
Saigith 15 hours ago 
@FG_Remastered - I put in outside the comps section, but it still self heals as soon as the game is unpaused, now it reads as follows,

<!-- Archotech Nexus -->

<HediffDef ParentName="AddedBodyPartBase">
<defName>YanzArchotechNexus</defName>
<label>Archotech Nexus</label>
<labelNoun>a Archotech Nexus</labelNoun>
<description>An installed Archotech Nexus.</description>
<descriptionHyperlinks><ThingDef>YanzArchotechNexus</ThingDef></descriptionHyperlinks>
<comps>
<li Class="HediffCompProperties_HealPermanentWounds" />

</comps>
<isBad>False</isBad>
Saigith 15 hours ago 
<stages>
<li>
<capMods>
<li>
<capacity>Manipulation</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>1</offset>
</li>
<li>
<capacity>BloodFiltration</capacity>
<offset>1</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Metabolism</capacity>
<offset>1</offset>
</li>
Saigith 15 hours ago 
</capMods>
<totalBleedFactor>0.5</totalBleedFactor>
<painFactor>0.1</painFactor>
<partEfficiencyOffset>10</partEfficiencyOffset>
<statOffsets>
<ImmunityGainSpeed>1</ImmunityGainSpeed>
<RestRateMultiplier>10</RestRateMultiplier>
<GlobalLearningFactor>10</GlobalLearningFactor>
<MedicalPotency>10</MedicalPotency>
<MeleeDodgeChance>10</MeleeDodgeChance>
<ArmorRating_Sharp>10</ArmorRating_Sharp>
<ArmorRating_Blunt>10</ArmorRating_Blunt>
<ArmorRating_Heat>10</ArmorRating_Heat>
<GeneralLaborSpeed>10</GeneralLaborSpeed>
</statOffsets>

</li>
</stages>
<spawnThingOnRemoved>YanzArchotechNexus</spawnThingOnRemoved>
<defaultLabelColor>(66,245,54)</defaultLabelColor>
<addedPartProps>
<solid>true</solid>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>

</HediffDef>
FG_Remastered May 21 @ 2:40am 
@Saigith: Outside of <comps><li Class="HediffCompProperties_HealPermanentWounds" /></comps>
Saigith May 20 @ 7:08am 
@FG_Remastered, where do i put it? i tried after the "healpermanentwounds" and also at the end of the nexus entry. thank you so much for your help
FG_Remastered May 17 @ 9:56pm 
It's missing <isBad>False</isBad>
Saigith May 17 @ 1:55pm 
So, new problem, the fix allowed me to install the Nexus into my pawns, but when i loaded the game today, im running into the same issue where it "self-heals" the Hediff for the Nexus as soon as i unpause after loading the game. I checked the dev mode logs and it does not show anything. I feel like im missing something. Here is the relevant section of the hediff:
<!-- Archotech Nexus -->

<HediffDef ParentName="AddedBodyPartBase">
<defName>YanzArchotechNexus</defName>
<label>Archotech Nexus</label>
<labelNoun>a Archotech Nexus</labelNoun>
<description>An installed Archotech Nexus.</description>
<descriptionHyperlinks><ThingDef>YanzArchotechNexus</ThingDef></descriptionHyperlinks>
<comps>
<li Class="HediffCompProperties_HealPermanentWounds" />

</comps>

I even tried removing the heal permanent wounds part and that did not help either. is there anything i can do?
Saigith May 16 @ 10:23am 
@Amethyst, I was running into the same issue with the Nexus, thanks for the fix!
Amethyst May 3 @ 9:45am 
@TheXpJohn The archo nexus hediff IS added, it just clears itself due to the selfheal comp in the xml, which is why you aren't seeing it. go into the xml and scroll down to the archo nexus hediff and remove "<li Class="HediffCompProperties_SelfHeal" />" and reboot the game, that should solve the issue (hopefully)