Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






-Added Gravcore Fomax for Odyssey
-Added Archite Capsule Recipe for your Biotech Needs
-Balance and other minor tweaks
For anyone else having the same issue, the tab name can be found in [mod folder] -> 1.6 -> Defs -> ResearchProjectDefs -> ResearchTabs. Rename "Archotech" in line 6 to something else (as long as it's not the same as another tech tree)
It seems my research tab has the same name as SOS2 one, i will see what i can do since SOS2 cannot be ignored because of how pupular it is.
Welcome to the club buddy
Check out my race mods too 🙃
The research tree seems to exist, but doesn't show up in the research tab. Not too sure how that's possible, but might be worth fixing
Issue with nexus healing itself out of existence should be fixed now, but please, do report any bugs. Have fun
<!-- Archotech Nexus -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>YanzArchotechNexus</defName>
<label>Archotech Nexus</label>
<labelNoun>a Archotech Nexus</labelNoun>
<description>An installed Archotech Nexus.</description>
<descriptionHyperlinks><ThingDef>YanzArchotechNexus</ThingDef></descriptionHyperlinks>
<comps>
<li Class="HediffCompProperties_HealPermanentWounds" />
</comps>
<isBad>False</isBad>
<li>
<capMods>
<li>
<capacity>Manipulation</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>1</offset>
</li>
<li>
<capacity>BloodFiltration</capacity>
<offset>1</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>1</offset>
</li>
<li>
<capacity>Metabolism</capacity>
<offset>1</offset>
</li>
<totalBleedFactor>0.5</totalBleedFactor>
<painFactor>0.1</painFactor>
<partEfficiencyOffset>10</partEfficiencyOffset>
<statOffsets>
<ImmunityGainSpeed>1</ImmunityGainSpeed>
<RestRateMultiplier>10</RestRateMultiplier>
<GlobalLearningFactor>10</GlobalLearningFactor>
<MedicalPotency>10</MedicalPotency>
<MeleeDodgeChance>10</MeleeDodgeChance>
<ArmorRating_Sharp>10</ArmorRating_Sharp>
<ArmorRating_Blunt>10</ArmorRating_Blunt>
<ArmorRating_Heat>10</ArmorRating_Heat>
<GeneralLaborSpeed>10</GeneralLaborSpeed>
</statOffsets>
</li>
</stages>
<spawnThingOnRemoved>YanzArchotechNexus</spawnThingOnRemoved>
<defaultLabelColor>(66,245,54)</defaultLabelColor>
<addedPartProps>
<solid>true</solid>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<!-- Archotech Nexus -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>YanzArchotechNexus</defName>
<label>Archotech Nexus</label>
<labelNoun>a Archotech Nexus</labelNoun>
<description>An installed Archotech Nexus.</description>
<descriptionHyperlinks><ThingDef>YanzArchotechNexus</ThingDef></descriptionHyperlinks>
<comps>
<li Class="HediffCompProperties_HealPermanentWounds" />
</comps>
I even tried removing the heal permanent wounds part and that did not help either. is there anything i can do?
I've never tried to use steam workshop mods on mac so I don't actually know, but you could try a file search for 3251084803 or 294100 and maybe that'll help you narrow it down.
I've hit the same problem. the nearest I can get is if you swap the load order in mods, it will swap which version of the tab you can see. content from this mod works regardless, but I've been fighting with it and haven't played SOS2 far enough to confirm if still functional.
Rimworld's ID is 294100, this mod's ID is 2351084803 (seen in the URL)
So to edit this mod's bionic's effects you're looking for:
Steam/steamapps/workshop/content/294100/3251084803/1.5/Defs/HediffDefs/Archotech_Proesthetics.xml
Rimworld XMLs are plain, so you can even edit them with notepad.
If something goes wrong, you can unsubscribe/resubscribe to get Steam to redownload the original mod files.
The problem line is line 872 (the one that says <li Class="HediffCompProperties_SelfHeal" />) just remove it and you should be good to go.