RimWorld

RimWorld

320 ratings
Rim Flood
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.584 MB
Jan 3, 2021 @ 7:44am
May 10, 2024 @ 2:49pm
26 Change Notes ( view )

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Rim Flood

Description
Adds The Flood from Halo to possible raiding factions for rimworld

BEWARE the Flood are an extremely aggressive and dangerous race who can completely ruin an unprepared settlement.

If attacked by an infection form your colonists CAN BE TURNED INTO COMBAT FORMS. try not to get too close to these little buggers and for the love of god if you see flood hives on the map kill them ASAP.


Flood raids are disabled until day 45 just like mechanoids as they are to be considered a late game race.

have fun~

Special thanks to the following
Ogliss - Coding assistance
Gouda quiche - Coding assistance
Popular Discussions View All (4)
1
Feb 3 @ 7:13am
Mod works as intended despite RimPy asking for AAF to be installed
Khias
6
Jan 14 @ 6:20pm
Walking dead update
Fenndragon
0
Jan 15 @ 1:00am
Feedback on mod features
Khias
572 Comments
EvilCanadian Apr 29 @ 5:43pm 
So what are Flood Spores good for? Is there anything you can do with them? I thought maybe I could devastate an enemy base if I used a transport pod with spores inside but nothing happened.

I also haven't gotten any Flood raids after several in-game years. Only ever a single roaming flood here and there. Is this a load order problem?
RAAMPEAK Apr 2 @ 11:55am 
what i don't like is if something gets hit like a insect it will just die from the infection and also some flood just non stop go for my base and i don't know if it intended but pure forms just keep dying
ProfessorSquid Mar 19 @ 1:02am 
im also having a issue with the sentinel beam like said before spawning the laser but never disappearing causing alot of lag
Epik_Pulsar Mar 5 @ 7:48pm 
i really enjoy getting instantly swarmed the moment i make a new colony
Killerkitty641 Feb 26 @ 9:25am 
@Loki you give them an electric guitar


But to answer your question, forerunner metal comes from sentinels after you kill them and I think dismantle them at the machining table. One of the production tables, anyway, has a bill to dismantle sentinel bodies.
Loki Feb 26 @ 3:27am 
How do you get Forerunner Metal?
NightLight Feb 25 @ 5:46pm 
Im having a single issue with the Sentinel beam weapons, and that is the Beams (The bullets) Don't disappear after being spawn and they don't do any damage causing much lag to my game and causing me to use Dev mode to remove them, would this just be a mod compatibility issue?
Doggocide Feb 24 @ 1:52pm 
Do they still raid if they have no world presence? I like to add mods even if I don't intend to use those mods, so I can do different play styles in the same modpack.
guardian1368 Feb 22 @ 10:46pm 
does the mod need MoHAR framework
GawkyDevotee86 Feb 20 @ 8:16pm 
Unsure if this mod actually works, haven't seen any flood so far
On day 55