Space Engineers

Space Engineers

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Survival Subgrid Projection
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Type: Mod
File Size
Posted
Updated
707.716 KB
Jan 3, 2021 @ 7:13am
May 8, 2022 @ 6:24am
12 Change Notes ( view )

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Survival Subgrid Projection

Description
Survival Subgrid Projection is a mod that automatically places conveyors and projectors on top of mechanical blocks such as rotors, hinges, and pistons; loads the subgrid as a blueprint into the projector; and also stores this information inside blueprints. This enables welding up blueprints with subgrids on rotors, hinges, and pistons in survival! You must (re)build the subgrids of your existing blueprints using this mod though, as we require a projector to be placed on a particular spot on the subgrid.

Status
Works in singleplayer, multiplayer, and dedicated servers!

How To Use
  • Place a mechanical block on your main grid: a rotor, hinge, or piston.
  • In the terminal for this mechanical block: press "Project subgrid".
  • Weld up the placed projector and conveyor (if any).
  • Build the rest of your subgrid.
  • In the terminal for the mechanical block: press "Store subgrid".

The subgrid is now stored inside the mechanical block. Enable "Automatically project subgrid" and make a blueprint of your main grid. When you weld up your blueprint in survival, the projector is automatically placed and loaded with a blueprint of your subgrid, which can then also be welded!

Placement of conveyors can be disabled by disabling "Place conveyor on subgrid" in the terminal. Note that if you change this after you've built your subgrid, the projection will be off. So be sure to change this setting *before* building your subgrid.

Nested/stacked subgrids are supported, but you must first press "Store subgrid" on the outtermost grid, then on its parent grid, and so forth.

FireManDan made a video tutorial that you can watch here!

Mod Compatibility
This mod does not cause incompatibilities with other mods. However, mods that add new mechanical top parts need to be explicitly supported. We currently support this for the following mods:

Current Limitations
  • Subgrids need to be specifically made and stored. Existing blueprints with subgrids will not automagically work.
  • Nested subgrids are supported, but requires storing them in a particular order. This may be automated in the future.
  • No errors are given when a conveyor or projector cannot be placed for whatever reason. Currently this just silently fails.
  • Projectors and conveyors are placed at preset locations and orientations.

Troubleshooting
  • When loading the blueprint of your main grid in a projector in survival mode, SE will give you the "Multiple grids are not supported. Only the largest grid will be used." warning. That pertains the limitation of SE itself, not this mod. This warning can be ignored. However, if your subgrid is larger than your main grid, the subgrid will be projected instead. In that case, you must first remove the subgrid from your main grid by detaching the rotor/hinge/piston, and then take another blueprint of your main grid.

Known bugs
No known bugs at the moment.
59 Comments
Church Mar 31 @ 3:59pm 
Anyone confirmed this is still working?
Prreta Charme Jan 2 @ 8:37am 
Hrm... I could have sworn I'd stored them in the correct order but I guess not. I tried again and confirmed it's working as designed. Thanks !
Gohla  [author] Dec 31, 2023 @ 5:59am 
@Prreta Charme Thanks! Auto-project on sub-sub-grids should work. You have to manually store the subgrids in the correct order though: from outermost to innermost. So first enable "Automatically project subgrid" on all rotors, then go to the sub-sub rotor and press "Store subgrid", then to the sub-rotor and press "Store subgrid", and then save your blueprint.

If that doesn't work, it could be that new versions of SE have broken the mod. I haven't played SE in a while so I did not test the mod against the grid AI update and later ones.
Prreta Charme Dec 30, 2023 @ 11:47am 
Thanks for this great mod !

I am running into a very minor issue and have questions : Should the auto-project setting work for sub-sub-grids ? I have a rotor on a rotor an a rotor to get 3 a full 3-degrees of freedom. I have verified that I set all of them to auto-project on before saving my blueprint. When I weld up the first rotor it does auto-project the attachment and projector just as it should, but for the other two I have to go manually click the project button. what am I missing here ? Or is it that this is not quite working as intended ?
Kilin Oct 11, 2023 @ 6:29am 
You can get around this by using the aforementioned place conveyor option but it ends up causing really wonky designs, specially with large grid, due to you not actually needing the conveyor. You can just have a rotor and a hinge connected usually you don't need a conveyor between them. It also automatically places the projector on the side now which for small grid might not be an issue but this might force the creation of a massive turret well for large grid. This might sound like a nit pick but it really hurts this mods usability with a lot of ship designs. Bringing the starting point for the rotors down a block to make space for the extra conveyor just makes the new projector block dip into the armour of whatever you placed it on forcing massive redesigns or just straight up incompatibility.
Kilin Oct 11, 2023 @ 6:29am 
I can't wrap my head around how this is supposed to work. Even after watching the tutorial I have multiple issues with it. First the tutorial just seems to be borked. Like when the guy hits project subgrid you can clearly see every time he does it he has place conveyor on subgrid enabled, except it doesn't do that for some reason while it does for me. Secondly and most importantly this mod creates a projector attached to the mechanical block after projecting before it can make it's actual projection.

This causes whatever you originally created to not project properly because the projector that was placed and is being used to project it actually occupies the starting block you need to make the new projection and it makes it impossible to actually load any weapons attached to the subgrid since it blocks the only passage to load them.
BrainJax Sep 28, 2023 @ 5:40pm 
Does this mod support the use of small rotor/hinge heads in large rotors/hinges?
darkstar48507 Jun 15, 2023 @ 12:05am 
@Gohla, thank you
Gohla  [author] Jun 14, 2023 @ 11:36pm 
@darkstar48507 That depends. This mod can do subgrids on subgrids. So you can have a hinge on a hinge on a rotor, etc. So it works to make something like a welding arm. But it does not support connecting two hinges/rotors to the same subgrid.

@willchill @LostHorizonnetworks As far as I know the mod should still work, but I have not extensively tested it with the new update yet. Let me know if there are problems.
darkstar48507 Jun 14, 2023 @ 10:51pm 
will this connect 2 subgrids for example hinge to hinge

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