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Rapporter et oversættelsesproblem
It has a hard-defined list of things it can pick though, so if there were any new crops added in the updates since this feature was added to Sketch Rabbit, then it won't be able to pick that new crop.
I enabled 15 character mods alongside Waroline on a server with caves enabled.
I switched to every character from the list, one by one.
The only crashing character was Wilson after his update, due to some outdated mods.
After I disabled all character mods except Waroline, the game did not crash with Wilson either.
I do not see any possibility of my code crashing the game via builder component's KnowsRecipes function. I only override a part of this function in case of crafting drawings and then execute the original version of it for all other items.
Something else must be the cause of the issue you're experiencing.
scripts/components/builder.lua:762 in () ? (Lua) <739-769>
self =
exclude_tags = table: 0000000067F9E4F0
RemoveRecipe = function - ../mods/workshop-2345989057/scripts/util/drawing_prototyper.lua:471
recipes = table: 0000000067F9E9F0
DoBuild = function - ../mods/workshop-2154719244/scripts/api/demoman_skin_items_api.lua:123
GetKnownDrawings = function - ../mods/workshop-2345989057/scripts/util/drawing_prototyper.lua:512
inst = 124458 - wilson (valid:true)
EvaluateTechTrees = function - ../mods/workshop-2345989057/scripts/util/drawing_prototyper.lua:1104
accessible_tech_trees = table: 0000000067F9ECC0
buffered_builds = table: 0000000067F9EE00
LearnNewDrawing = function - ../mods/workshop-2345989057/scripts/util/drawing_prototyper.lua:517
OnLoad = function - ../mods/workshop-2345989057/scripts/util/drawing_prototyper.lua:571
old_accessible_tech_trees = table: 0000000067F9ED10