RimWorld

RimWorld

32 ratings
No Tribal Guns CE Patch
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
581.449 KB
Dec 27, 2020 @ 10:23am
Aug 6, 2021 @ 9:03pm
3 Change Notes ( view )

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No Tribal Guns CE Patch

In 1 collection by supersonic
Supersonic Mod List 2 (Performance Optimized)
158 items
Description
A simple patch for Combat Extended which removes the tribal gunner and tribal grenadier added by CE. Intended for tribal/medieval runs. This is all the mod does, it is basically just a few lines of XML. Load after CE and it should not cause any issues.


Other mods:

CE Integrated Mithril!: https://steamcommunity.com/sharedfiles/filedetails/?id=2330716377

CE Materials Rebalanced: https://steamcommunity.com/sharedfiles/filedetails/?id=2331417268

Raider Captain Helmet: https://steamcommunity.com/sharedfiles/filedetails/?id=2336414876
24 Comments
NotTheSolaire Jul 27 @ 9:08pm 
sucks no update
ODevil Feb 4 @ 3:01am 
@BorisTheAnimal this golden advice, thanks
Mask of Humble Sep 15, 2024 @ 9:46am 
Guess this will never get a 1.5 update I suppose, I really liked this mod Y-Y
BorisTheAnimal Jul 20, 2023 @ 10:19am 
for anyone like that cant get this patch to work, the same can be achieved by downloading cherrypicker and disabling the pawnkind defs "thunderer" and "boomer"
Revan Mar 14, 2023 @ 1:34pm 
if people are wondering it still works to an extent. tribals will spawn in with muskets, but not shotguns and bolt action rifles.
Butyr Feb 20, 2023 @ 12:15am 
Please update, this mod is absolutely required if you want to do a CE game without guns. And there isn't any alternative to it.
張作霖 Dec 10, 2022 @ 5:42am 
Update plz
HIVEMIND Nov 20, 2022 @ 7:23am 
wake up samurai
VelxraTV Oct 21, 2022 @ 1:50pm 
Please update to 1.4
Richard Mc Nutbuster Feb 18, 2022 @ 11:08am 
CE has added their own "flintlock" weaponry, tribals now run around with those, can you patch em out? :D