RimWorld

RimWorld

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Mithril
   
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Mod, 1.2
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113.119 KB
Dec 22, 2020 @ 9:29pm
Dec 23, 2020 @ 11:17am
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Mithril

Description

This mod adds the rare metal mithril! It is fully combat extended integrated. Currently it adds mithril arrows and crossbow bolts, but much more is planned and will be added!

The idea for this mod came from Agracore's Fantasy Metals, but I found it added too many things for my tastes, and did not have quite the balance I desired. In this version, Mithril is a very powerful tool for weapons and armor, but is exceptionally rare as well.

The crossbow bolts/arrows added by this mod are very powerful. They are designed to give neolithic/medieval players a way to penetrate industrial, and in some cases even spacer armor.

Safe to add or remove mid save! (If you remove it though, please take care to remove all current mithril items/ores/deposits from your current map to prevent error spam)

Full credit for the artwork for the ore goes to Lumi Mercurydoll, who uploaded Fantasy Metals Reforged here: https://steamcommunity.com/sharedfiles/filedetails/?id=2173422423

If this mod is well received, I may release other ores in similar ways, each in their own mod. Current planned features for this mod are the addition of mithril ballista bolts, and possibly even mithril cored industrial ammunition

RECOMMENDED: Pairs well with my materials for combat extended rebalanced mod! This mod aims to empower neolithic/medieval melee, as well as some other minor changes with materials. Full details on the page for the mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2331417268
9 Comments
pgames-food Sep 25, 2021 @ 11:11pm 
hi you could drop a note to mlies (continued) mod series page (i think he has a prefered page for requests for continuation but hes helps loads of mods continue) :)
supersonic  [author] Sep 25, 2021 @ 11:00am 
@Drakuba , this mod is kind of abandoned tbh. It should still work in its current state on 1.3 but at this time I do not have plans to continue work on it. I'd welcome someone else taking over the mod and expanding it though if someone who views this feels compelled to
Drakuba Sep 25, 2021 @ 7:31am 
neat, mithril is generaly considered good for mages since its light and conducts magic well, any plans to combining it with Rimworld of Magic? :) you could add adamantite as well, which would take on role of mithril have now, heavy protection armors, heavy hitting weapons
exBeNN Mar 11, 2021 @ 10:27pm 
This mod is a surprise, glad I found it. Great job.
Avericat Dec 26, 2020 @ 4:40pm 
I will make sure to check it out! I am currently building my modlist because I haven't played combat extended in a long while
supersonic  [author] Dec 26, 2020 @ 4:32pm 
If you didn't notice the materials rebalanced mod, I think you'd like that one a lot as well. It sounds like we have very similar thoughts about the tribal/medieval situation in CE! It adds quite a lot of armor pen factor to existing materials, and is not necessarily a straight buff. It decreases the weight of uranium for example but also decreases blunt damage mult (but increases armor pen). Sort of gives a bit more of a vanilla feel where melee is concerned.
Avericat Dec 26, 2020 @ 4:30pm 
I am starting anew bc I didn't have combat extended on in my current playthrough! I didn't think it wouldn't be savegame compatible. Don't worry-
supersonic  [author] Dec 26, 2020 @ 4:20pm 
Glad you like the idea Oken, I've just updated the description, but just so you know, you actually don't need to start a new save to use this mod (or to remove it)
Avericat Dec 26, 2020 @ 4:07pm 
I love this idea, I am even starting a new playthrough for it. It is sad how underpowered tribals and medieval technologies are with combat extended. They are so bad it breaks immersion, it is just not feasible for tribals or medieval factions to exist with the power gap they have. Thanks for this mod!