RimWorld

RimWorld

175 ratings
Fantasy Metals Reforged
   
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Mod, 1.0, 1.1, 1.2, 1.3
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170.715 KB
Jul 21, 2020 @ 8:45am
Sep 15, 2021 @ 1:36pm
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Fantasy Metals Reforged

Description

This mod adds fictional metals each with their unique strengths.
This version attempts to rebalance said resources as well as give it a graphical overhaul.

Changes from the original:

Sprites have been updated from the odd pixel-art to better fit the game.
All stats have been mostly reduced, though their niches have been kept:
Mithril is a strong lightweight metal.
Orichalchum is very heavy but exceeds in blunt damage
Adamantite makes for great sharp-armor.
Scarletite (formerly Tozra) is the king of swords.
Vibranium (formerly Skelsshkrum) succeeds in blunt-armor.
Solorite is mostly decorational.

1.3.0 Update:
Mithril now improves the attack speed of melee weapons (20%), finally as intended, making it contest with Scarletite.
Orichalcum on the other hand got a bit slower (10%) reflecting its designed weight. It still has plenty bonking power though.
Solorite got a bit of a rework, i couldnt figure out how to inherit the glowing to buildings (and items) made out of stuff. So instead it became Solpyrite, the "Fool's gold of the Rim". it's almost as pretty as actual gold, but far less valuable.



I intend on making this as balanced as possible while still retaining its "best in class" theme. Feedback is welcome.
(slightly outdated) Spreadsheet of sexy numbers:
[i.imgur.com]

This 'should' be compatible with other/old versions of the mod, defnames are kept and only display names and stats have changed, but i cannot guarantee functionality.
74 Comments
Renix Apr 22 @ 5:17pm 
weird I never had a problem using this in 1.4
KhanKhanen Jul 27, 2023 @ 4:29am 
Thank you for this mod, though we can't use it anymore since going to 1.4 but it was still a really great mod and I appreciate your work.
baeus6 Nov 28, 2022 @ 5:32pm 
You can just load it, it seems to run fine on 1.4
Aegis J Hyena Nov 4, 2022 @ 12:29am 
I really hope this hits 1.4 -- I enjoyed the variety it gave my mining runs.
Renix Oct 25, 2022 @ 12:02am 
does this work in 1.4?
Pawmee Oct 24, 2022 @ 2:40am 
please update for 1.4
Redtor Oct 23, 2022 @ 6:35pm 
Wassup.
Jerm Aug 13, 2022 @ 9:10am 
dead mod lol
Alexander Zagirov Jul 7, 2022 @ 1:34pm 
Overall, it’s a good idea to give every metal its own specialty but poorly executed. Legendary metals having a market value almost identical to plasteel? Commonality of 0.3 for all of those metals while plasteel’s is only 0.05? Very “balanced” indeed.
Solpyrite is useless and just adds to the bloat.
Mithril and scarletite are both used for sharp weapons. It would’ve been best to remove scarletite and up mithril a bit.
By logic orichalcum should be mithril’s counterpart for blunt weapons, but this metal’s resistances aren’t much worse that adamantite’s, and heat resistance even 50% better. So, for endgame legendary armor (especially modded ones) capped at 200% resistances orichalcum usually a better choice.
And vibranium is the worst of them all! Not only it’s flammable but other that blunt this metal’s resistances are trash! Only 30% heat resistance, and worse that plasteel’s sharp resistance. *facepalm* You don’t want an armor created from this, trust me.