Space Engineers

Space Engineers

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Strider - The agile, steerable, super-heavy Chassis
   
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
11.452 MB
Dec 27, 2020 @ 4:01am
Dec 27, 2020 @ 6:42am
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Strider - The agile, steerable, super-heavy Chassis

Description
This is a sandbox world with the Strider Chassis. It's a custom-build, carrier-sized suspension with script support. The steering makes it easy to move around. It's also very agile and fast for its size.

I'm curious to see what people can do with this. Throw me a link if you do something cool ; )





A word on the 2 mods. They are pretty small and you probably won't notice them much (no new parts, just tweaks).

The rotor/wheel mod is critical for the current version. The suspension itself is very stable, even in vanilla, but would require multiple rotors per joint or dozens of gyros to produce the necessary torque. My early prototypes worked exactly like that. However, all those additional gyros aren't great for the fps. The mod helps to avoid this.

The 2nd mod affects the friction on Pertam. It's helpful, but fully optional. I only included it, because the vehicle is much more fun to drive with this. If you want to throw it out, do so. It won't break the concept.


Have fun!
10 Comments
dragonsphotoworks Mar 13, 2021 @ 6:51pm 
Lol took time trying to find this in my blueprints and going back to steam to redownload it.. to realise its a WORLD not BP lol Im blind
dragonsphotoworks Mar 13, 2021 @ 3:08am 
ah i need google and see how to copy paste parts. script i know. Blocks i dont lol But thank you ill get it done tomorrow probably
Prophet_01  [author] Mar 13, 2021 @ 1:41am 
copy your own vehicle from your existing world and paste it into a new world (in space) > copy/paste the strider chassis in there as well > cut off the legs from the chassis and copy/paste them onto the vehicle > build a programmable block on the vehicle and copy/paste strider's suspension script into it > copy/paste the new vehicle onto a planet's service (enable indestructible blocks and voxels in the world settings before you do that; might still take a few tries) > Done!
dragonsphotoworks Mar 12, 2021 @ 5:04pm 
Awesome, I like the concept just not sure how to merge it with the rover i linked lol

One more question.. The supports between track section and main body up top. Could they be increased in number? So instead of 1 suspension maybe use forward have 1 each side of track section. and one each side rear of track section? so 4 suspensions per track piece?
Prophet_01  [author] Mar 12, 2021 @ 6:40am 
If the tank tracks can take the weight of the vehicel, I don't see why not. You could copy paste the thing into a zero-g enviroment to replace what you want.

It's mostly a bare frame atm. A proof of concept in many ways. The script still needs a bit of work. Anyway, you can slap on as much deco as you like : )

I actually have a slightly more refined version on my local save (with a giant, airtight, ludicrously complex ramp) but I'm not actively working on this at the moment.
dragonsphotoworks Mar 11, 2021 @ 10:09pm 
This rocks! is it still working? Ild like to use this on my rover im building. Only thing is the support for it looks too flimsy to handle lot of weight. Not saying it is, just that by looking at it driving past you. you would wonder how it was holding itself up :-)

Any way to make it thicker? so would make sense on some thing like this for example..
https://steamcommunity.com/sharedfiles/filedetails/?id=2421954987

If so then this is what ive been needing! And if works with tank tracks mod imma die happy man lol
Prophet_01  [author] Dec 30, 2020 @ 12:41pm 
As it turns out, making such a script wasn't as difficult as I thought. It doesn't really meet my expectations though. Full stabilization while going through heavy terrain just doesn't work well with the current version of the vehicle.

If I give it the required authority it interferes severely with the suspension and starts to lift the tracks off the ground. The angles on the arms just aren't wide enough to do both at the same time it seems. Dampening is a thing though. That's an improvement I guess.

Back to the mechanical side of things now...
Prophet_01  [author] Dec 28, 2020 @ 10:04am 
More stabilization should be doable. I have a pretty good idea on howthis could be done on the mathematical side of things. The script however, will be much more complex.

It's something I will look into, but it'll likely take more than a few days or weeks.
<Ire>Shooter Dec 27, 2020 @ 2:45pm 
just a thought, is there any way to stablize the platform, very new to this program and don't know what can be done, I like your concept, but i was thinking on a larger scale.
Grumphy_Bear Dec 27, 2020 @ 11:14am 
nice, now i have more ideas since i couldnt make this work, at least with vanilla blocks it didnt, Clang wouldnt allow it ^^