Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Yongbyon ELWR Nuclear Power Plant
   
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Building
Buildings (by category): Industrial facility
File Size
Posted
Updated
22.248 MB
Dec 24, 2020 @ 3:33pm
Dec 25, 2020 @ 3:40pm
5 Change Notes ( view )

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Yongbyon ELWR Nuclear Power Plant

In 2 collections by DirrrtyDirk
Atomnaya Energetika
40 items
Nuclear North Korea (early nuclear start)
2 items
Description
Our comarades from the DPRK gave us the blueprints for their latest nuclear reactor at Yongbyon: The Experimental Light Water Reactor, with following main characteristics:
- 40 workers needes
- 10 engineers needed
- 1 High Voltage connections
- 5 High Voltage connections
- 1 road connection with two loading spaces
- 2 factory connections
- 3 perdestrians connections
- 1 pair of connections for cooling device
- 5 color variants Original blue, green, red, grey, brown

It's the first model of a Nuclear North Korea collection I will create. The thinking about that is, that there is not every time a need for a large scale RBMK or VVER plant. With the slow producing and cheap nuclear facilities from North Korea, it should be possible one time to make a early shift to nuclear power in the game.

I hope you like the design, since there are no images of the ELWR available and it was really challenging to analyze those hundreds of satellite images to get it in original scale with correct measurements and elevantion scale. Only the electrical switchyard is a bit more optimized for the game. A smaller cooling device for the plant will follow soon.

Historical Information: The Experimental Light Water Reactor - or short ELWR - is the latest 30 MW electrical nuclear reactor design from North Korea. As a attempt to go a way with peaceful nuclear power, North Korea build the ELWR from 2010 beside the 5 MW plutonium reactor. Since 2019, there are first signs of operation at the reactor plant. Otherwise the other reactor plants in North Korea, the ELWR is suspected to be no plutonium production reactor. The ELWR runs on enriched uranium.

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22 Comments
DirrrtyDirk  [author] Jan 20, 2022 @ 2:49pm 
@CommissarPigeon: Yes, of course! I resumed modelling last week after a long break because of lack of time. Now time will be better in the near future and I will also continue this project. There will be a new fuel production plant with another supply chain than the vanilla one, new mines for a early start and additional small reactor plants up to the 200 MW DPRK Taechon reactor.
CommissarPigeon Jan 20, 2022 @ 2:45pm 
I still hope you will add some production buildings to early start collection :abomb:
DirrrtyDirk  [author] Dec 25, 2020 @ 3:27pm 
Only for information: I recommend this mod by Comerade Joe for a good scaled cooling tower for usage with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2303121025
DDR-Boy Dec 25, 2020 @ 11:51am 
das finde ich prima das große Ding ist schon gewöhnungsbedürftig. Auch blöd mit den Anschlüßen für die Pipeleine die man 45° versetzt ziehen muß. Ich stelle mir die simpel nebeneinander angeordnet vor. Prima ist der Nick-Name wenigstens auch zu etwas nutze :steamhappy:
DirrrtyDirk  [author] Dec 25, 2020 @ 11:26am 
@DDR-Boy: Ja, das kann passieren ^^ - derzeit bastel ich noch einen passenden Kühlturm dazu, der im Maßstab eher passt. Was Kohlekraftwerke angeht: Ja, ich würde da auch gerne mal ein größeres modellieren, auch Anlagen die Kühltürme brauchen. Da gibt es aber relativ viele. Aber dein Nickname bringt mich gerade auf die gute Idee mal die alten DDR-Kohlekraftwerke genauer anzusehen.
DDR-Boy Dec 25, 2020 @ 11:22am 
Dirk, danke für Dein Hilfsangebot, hat sich erledigt. Hatte den Cooling Tower nur mit einer Leitung angeschlossen. Wie Killer Bommel schon angeregt hatte kann ich mich der Bitte nur anschließen stell die Kraftwerke bitte auch für Kohle her, danke...:steamthumbsup:
DirrrtyDirk  [author] Dec 25, 2020 @ 10:06am 
Lac_M: In my mind, this menu should have a list to the left with the categories you can select and on the right side your mods, 20 each page to reduce the size of the workshop mod category. Maybe we should open a discussion thread about that.
Lac_M Dec 25, 2020 @ 10:02am 
for me the big difference is about reduced number of buttons in menu I have more than 1500 subscribed workshop items, so it is good to reduce pages in mod menu when possible. (I know I am not good example as a workshop hoarder). it is 131 pages in mod building menu (1080p) and it doubles when selecting residential building. (that menu need button to hide filters)
DirrrtyDirk  [author] Dec 25, 2020 @ 9:31am 
@Lac_M : But it makes no great difference except the reduced number of buttons in the menue. The mod is still including skins about mor than 80 MB, because I use high resolution .dds files. That's now the first and last time I use different skins if there is no all in one solution.
Lac_M Dec 25, 2020 @ 9:29am 
I agree that it should be possible to add skins to the same mod with building. but this is still better than xy copies of the same building in menu just to have more color options.