ARK: Survival Evolved

ARK: Survival Evolved

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Recycled Popcorn
   
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Content Types: Mod, Visuals/Sounds, Rebalancing
File Size
Posted
Updated
64.980 MB
Dec 9, 2020 @ 2:57pm
Mar 15, 2021 @ 4:58pm
24 Change Notes ( view )

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Recycled Popcorn

In 1 collection by aaLuhVehRuh
Enhanced PvP Suite
4 items
Description
[Mod ID: 2314511966] This is the end of popcorning…



Popcorning is the act of despawning valuable items when a base is to be compromised by raiding, leaving the attackers without a tangible reward for their effort. One of the reasons that motivates players to offline raid.



EPS Recycled Popcorn puts an end to popcorning by changing the default despawning behavior of the game for dropped items and inventories.

By default, dropped items (Boxes) and inventories (Bags) remain in the world for a certain amount of time until they eventually despawn. Since the default timers are normally small, this is where the mod acts. Instead of despawning, when the timer reaches 0 their contents are instead sucked into a harvestable entity (Void Glitch) that will last a long time on the world.

On top of the core functionality, this mod also adds some quality-of-life improvements to dropped boxes and bags.

This mod was developed exclusively for dedicated servers!





Any updates to this mod will be announced, at least 24h before publication, on Discord:
EPS Recycled Popcorn [📢〡updates ][discord.gg]





⦿ If was dropped and it is not wild, poop, egg or blacklisted it will end up inside a Void Glitch.

⦿ Void Glitches have a grid limited spawn, one per cubic grid, to prevent spam.

⦿ The duration of a Void Glitch increases when items are sucked in.

⦿ Damaging the Void Glitch will bestow the items back to the attacker by order of entry.

⦿ Void Glitches can be ‘pulled’ out of a mesh by throwing any specific Artifact twice, on the floor nearby.

⦿ Dropped inventory bags have display effects that indicate if the contents were checked by the player or its tribe.

⦿ Dropped inventory bags will detect undermeshed Void Glitches and will teleport them out.

⦿ Personal player death cache bag location beacon will disappear when player checks the contents.

⦿ Dropped filled Cryopods have visual effect to distinguish from empty.

⦿ Configurable blacklist of items to be ignored by Void Glitches and a flag to ignore skins as well.

⦿ In-game command interface for fine tuning & testing settings, for Administrators.





Custom visual effects/item identification for dropped items/boxes.





GameUserSettings.ini
All options must be set on the [EPSRecycledPopcorn] section.
#
Name
Type
Values
Default
Description
1
GridSize
Int
10000
to
100000
12500
Grid cubic size in units the map will be divided into. Only 1 Void Glitch can spawn per grid area and all items on that area will converge to it
2
NearbyGrab
Int
0 to <GS>
5000
Distance in units that a Void Glitch will try to grab stuff laying around, even if outside its grid bounds
3
InitialTime
Int
1 to 604800
(7 Days)
1200
(20 Min)
Absolutely minimum lifespan of a VoidGlitch on spawn, in seconds
4
MaxTime
Int
<IT> to 604800
86400
(1 Day)
Absolutely maximum lifespan a VoidGlitch can grow to in seconds, regardless of number of items absorbed
5
AbsorbTime
Int
0 to <MT>
900
(15 Min)
Number of seconds added to the Void Glitch's lifespan per each item absorbed (single or stack)
6
LootRange
Int
0 to
3x<GS>
3000
Maximum distance in units from where a player will be able to harvest from a Void Glitch, by damaging it
7
LootMinDmg
Int
1 to 1000
1
Minimum amount of damage required to harvest items from a Void Glitch, per hit
8
LootMaxDmg
Int
<LMD> to 5000
1000
Damage cap required to harvest the maximum number of items from a Void Glitch, per hit
9
LootMinGive
Int
1 to 1000
1
Number of items a player will harvest from doing the minimum amount of damage to a VoidGlitch, per hit
10
LootMaxGive
Int
<LMG> to 2000
30
Number of items a player will harvest from doing the cap maximum amount of damage to a Void Glitch, per hit
11
VGScale
Float
0.05 to 5.0
1.0
Size of a Void Glitch's body (effects scale 80%)
12
SpawnHeight
Int
10 to 2000
150
(~human)
How many units above a Box or Bag will the Void Glitch try to spawn (avoid below 85)
13
DoArtifacts
Bool
True
The ability to use Artifacts to teleport a Void Glitch (undermesh prevention)
14
DoSparkles
Bool
True
Visual indicators for dropped Bags. Player Checked & Tribe Checked
15
AllLifespan
Bool
False
Void Glitch lifespan will be visible to all players, not only server administrators
16
SkipSkins
Bool
True
Void Glitches will not absorb any type of skin. For Glider & Zip-Line Motor fix, check Aberrant Patch
17
SkipBroken
Bool
True
Void Glitches will not absorb singularly dropped broken items

Game.ini
Example for how to blacklist items so they won’t be absorbed (Thatch & Fiber):
[EPSRecycledPopcorn] IgnoreItem=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch' IgnoreItem=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers'

In-Game Administration
Changes will not be saved and will not apply to already spawned actors.
cheat ScriptCommand RP
More detailed instructions on Discord: EPS Recycled Popcorn [🔧〡tool][discord.gg].





[discord.gg]
18 Comments
aaLuhVehRuh  [author] Jun 11, 2021 @ 4:41am 
@Visual
The mod is suffering from a major overhaul to improve performance.
However, crashes was not an issue found/reported so far. Would you be so kind to send me those crash reports? Thank you
elp Apr 25, 2021 @ 9:02pm 
Since using this mod on my cluster I've had 2 crashes in the past few days, unsure if it's this mod exactly but was one of the only changes made to the cluster and the crashstack is not something I've seen before, I can send you the crashes if you'd like to check it out
Superian Apr 1, 2021 @ 11:27am 
Understood, thank you very much for the explanation!
aaLuhVehRuh  [author] Apr 1, 2021 @ 8:54am 
@Superian All my mods (EPS) were designed with Multiplayer in mind, meaning they are meant to be ran on Dedicated Servers. For now, most of the functionalities will not work properly on Single Player. Sorry
Superian Mar 30, 2021 @ 11:40pm 
@C0mp4c7
Hi! local, single player game.
aaLuhVehRuh  [author] Mar 30, 2021 @ 5:47am 
@Superian
Are you running the mod in dedicated server?
Superian Mar 30, 2021 @ 1:16am 
https://a.radikal.ru/a04/2103/fa/cdd37bc7269d.jpg

Does not work. Not visually visible. Does not pick up items.
aaLuhVehRuh  [author] Mar 15, 2021 @ 4:04am 
GoldenIrishRose This mod won't help much with the "drop bag clutter" as bags are only absorbed into Void Glitches once their timer expires :steamsad:
GoldenIrishRose Mar 13, 2021 @ 8:35am 
sweetness. the drop bag clutter gets out of hand during breed events.
aaLuhVehRuh  [author] Mar 13, 2021 @ 8:22am 
GoldenIrishRose Void Glitches spawn on limited quantities per area, so probably 1 will spawn but no more. Plus, if berries and raw meats are blacklisted items, none will spawn. MTS is running such settings now and doesn't seem to be any issue of that kind. Cheers