RimWorld

RimWorld

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Hunting Restriction (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Dec 9, 2020 @ 11:56am
Jul 18 @ 8:05am
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Hunting Restriction (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of MarvinKoshs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1204146321
with permission.

- Added setting for the "move in close on sleeping animals" behaviour
- Added setting to define the minimum distance for ranged hunting



[discord.gg]
[github.com]


Hunters will consider the current conditions before and during hunting.

Things which affect the decision to hunt:

Toxic fallout
Distance to target
Target's size (big or small game)
Whether the target is a predator (likely to attack back) and whether they are sleeping
Their own needs (food and rest)
Their own movement efficiency
Their own eyesight
Outdoor temperature
Current stocks of edible nutrition

If some of these in combination would make hunting more dangerous or much less efficient or negatively affect their mood, the hunter will skip that target or the job entirely. The reason why will be listed on the right-click menu.

In particular, if stocks of food are low, hunters will ignore their needs in favour of increasing the food stock level.

Hunters with sight worse than 55% will not do any hunting even if they are assigned.


Things which affect the distance they will try to maintain when shooting:

In previous versions, hunters would choose a range from the target which was an arbitrary percentage of the weapon's maximum range. In this version they will choose a range which suits the weapon they have in hand.
If the target is not currently downed and would explode on death, the hunter will potentially add an extra four tiles of safety range to account for the target moving towards the hunter.
Weather (fog in particular) reduces the distance.
The Trigger Happy trait reduces the distance a bit as well.
If the target is asleep, the hunter will move to the same close range they would if an animal is downed.

There is an option in the mod settings menu for Hunting Restriction called "Haul hunting targets that explode." By default it is unchecked. Leaving this unchecked means that you will need to have another pawn beat out the fire around and on a boomalope or boomrat corpse before it can be collected. Or by checking this option, hunters will do as they do in vanilla and potentially catch fire while retrieving their kill.

New! There are options to enable melee hunting for various sizes of game (big, medium, or small) and to enable hunting predators (turned off by default). Note that your hunter's fight or flee setting will still apply when the hunted animal fights back.


[Version 1.2.3]

Translatable.

Please ask me before re-uploading this mod.

Don't comment asking when the mod will update.

Comments regarding mod updates have become a nuisance. I can understand that people get excited and post before they think or read, but I have social media, go and check there to see if I have posted about RimWorld. You will be saving me a lot of time.

Go to the Alpha 17 version.

Go to Ludeon Forums for more information and direct download links: https://ludeon.com/forums/index.php?topic=30508.0

If you like this mod, why not consider looking at some of my other mods?


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: decision, target
107 Comments
Jul 18 @ 1:06pm 
Excellent, appreciate it. Have a good one mate.
Mlie  [author]
Jul 18 @ 8:08am 
@UnDeadPuff Added such an option now, just be aware that depending on the weapon you could end up with pawns not being able to shoot from the found position if you set the value too high.
Jul 16 @ 3:54am 
Is it possible to get an option to manually select the minimum distance at which the hunters will engage?
Apr 9 @ 5:01pm 
Not sure if there's a way to fix this, but apparently this mod (possibly +CE?) makes it so hunters no longer slaughter downed animals but instead stand a couple tiles away shooting at them needlessly. Not only does this waste ammo where applicable but it also lessens the amount of meat and leather you get from butchering.
Nov 20, 2025 @ 12:12pm 
After enabling the mod my ranged hunters now refuse to hunt because of target size.
Mlie  [author]
Aug 19, 2025 @ 10:04pm 
@PizzaBoy I dont think so
Aug 19, 2025 @ 6:43pm 
Hi, my pawn can't hunt because he is slow, but I want him to hunt anyway. Any way I can force him to hunt?
Jul 17, 2025 @ 11:23pm 
Darkness should affect whether or not they'll go hunting, yeah? I've got pawns going hunting at 10pm, when their assigned activity is sleep, and I've got to manually cancel it and make them return to base. I would think that darkness (0%) would make them less likely to go hunting.
Jul 2, 2025 @ 11:03pm 
How can I disable don't hunt if blind since all my colonists are blind?
Mar 9, 2025 @ 9:50pm 
A small issue I ran into with this mod: a Megasloth, which is not a predator but has 50% revenge chance, combined with the "shoot at point blank when sleeping" lead to, well, the obvious outcome of a downed pawn. It would be perfect for the sleeping option to be disallowed on anything with a revenge chance. Is that even feasible? idk, I'm not a modder.