Barotrauma

Barotrauma

117 ratings
U-2540 Elektroboot
3
5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.139 MB
Dec 7, 2020 @ 6:56pm
Feb 22, 2021 @ 9:18pm
33 Change Notes ( view )

Subscribe to download
U-2540 Elektroboot

Description
This sub is in its final developmental state and has been superceded by U-3506

https://steamcommunity.com/sharedfiles/filedetails/?id=2467241369



Based on museum ship Wilhelm Bauer (U-2540). An XXI Class submarine designed just before the end of the second world war and became the template for most cold war submarines. Comes with an EMC Jewel, a mining and salvage shuttle.

Mods required: None, but meaningful upgrades is recommended to boost sonar range.

Features:

-Singleplayer tailored experience. Attention to detail on AI behavior, centralized control and inventory management.
-Dual propulsion. Silent running mode engages small creeper (shuttle) engines in the for and aft compartment that are more efficient, run purely on batteries and are quieter (theoretically). Normal operation requires operation of at least one reactor to power the main engine.
-Crash Dive. Floods the bow storage compartment and shuttle for rapid emergency dives.
-Blow Ballast. Engages emergency pumps in the ballast tanks to evacuate all water. Will run until emergency ballast runs out and an alarm will sound.
-A fierce forward armament. Designed a commerce raider, the XXI has an incredible offensive arsenal of up to 24 torpedos (rail gun shells) fired from 6 tubes.
-Five turreted FlaK Zwilling (double fire rate) coil guns.
-Easy bow storage access through bow hatch
-Linked machinery. Both deconstructors linked to 2 scrap lockers and fabricator will automatically draw materials from scrap.
-BOLD or Ubold, originally used as decoys for destroyer escorts. Holds 5 reloads of depth charges or decoys.
-H²O² boost. A early blueprint of the XXI called for hydrogen peroxide propulsion as a means to temporarily boost underwater mobility.
-Automatic battery regulation.
-Reactors are externally regulated via Teo's Auto Reactor 2.1 design. Special thanks.
-Dual ammo coilgun loaders. Can use mixed ammo belts.
-Automatic oxygen generator control.
-Power cutoffs and detonators in each ballast tank for dealing with flora.
-Advanced flooding control. Most rooms are designed to drain into ballast tanks providing up to 4 large pumps for damage control. Rooms critical to operation are sealed when ballast becomes overwhelmed. The sub can remain buoyant even during large hull breeches.
-A small shuttle docked on the aft deck. Very nimble and easy to extract material and items from wrecks. Can dock at the forward hatch to drop cargo directly into storage. Operating instructions in pinned post.
-Creeper engines in silent running mode offer ideal passive sonar 360 degrees around the hull.

Performance:

-44km/h cruise on reactor power
-54km/h with H²O² enabled
-23km/h on silent running (battery)

Dive speed:

-15km/h standard
-24km/h during crash dive

Battery Endurance:

132 minutes on full cruise at 23km/h
198 minutes at idle


Operating procedures are now in a discussions thread. Please read for the best possible experience.



Please rate and leave feedback!

Also, if you liked this sub and want more like it, check out this sub at this link! https://steamcommunity.com/sharedfiles/filedetails/?id=2417168142











Tags: U-Boat, Uboat, WWII, Elektroboot, XXI, Vintage, Historical, German, Romeo, Whiskey, Hajen, Class, USSR, Soviet, Cold, War, Warship
Popular Discussions View All (3)
6
May 24, 2022 @ 11:00am
Bugs
198xAD
0
Feb 21, 2021 @ 9:03pm
PINNED: Operating procedures. PLEASE READ!
198xAD
0
Feb 14, 2021 @ 9:19am
Feedback
198xAD
54 Comments
Mudroved Jan 29, 2024 @ 1:40am 
Реактор не работает, и проблемы с орудиями :steamsad:
Sentient Toaster Aug 8, 2023 @ 3:20am 
There is a hidden door and some wifi components between the wall of the balast. several of my bots get stuck down in the balast trying to repair it and nothing happens.

If there are too many passengers or bots they cant climb the ladder in the front, they just fall down.

This is a very cool sub and for the most part it works well except some of the electronics are wonky and the coil wont charge for some reason.
SNAFF Nov 7, 2021 @ 6:11am 
did 8 hour in her 3 of them pinned by a pirateship we took on n sunk on ourself to sea bed, she took it well
198xAD  [author] Apr 24, 2021 @ 6:47pm 
This sub has been superceded by U-3506. Please check it out and tell me what you think. https://steamcommunity.com/sharedfiles/filedetails/?id=2467241369
198xAD  [author] Mar 8, 2021 @ 5:56am 
It's explained in the Operating Procedures pinned post.

"Ballast tanks have power cutoffs in the command room. Use these to assist dealing with ballast flora. The console above it can command detonators in each ballast tank individually to detonate IC-4 in extreme circumstances."
Bismarck83 Mar 8, 2021 @ 4:46am 
Whats the reason for the C4 near the pumps?
198xAD  [author] Mar 7, 2021 @ 10:51am 
A new U-boat has been made with the same level of detail and complexity as this one. Please show Ankhimas some support! https://steamcommunity.com/sharedfiles/filedetails/?id=2417168142
198xAD  [author] Feb 17, 2021 @ 3:20pm 
They took damage from shock and leaked hydrogen gas which can't be modeled in the game unfortunately. I'm not strictly adhering to realism of course. It's hard to imagine tech in the future but I doubt it will be analog electronics and extremely unreliable, but that's the flavor of the game.

My general modus operandi is using default equipment stats or less (harder). The exceptions are where features can be tastefully implemented. I try really hard to avoid anti-fun stuff. And normally I'd agree with you if this battery issue wasn't easily remedied by hiring more bots or getting outpost upgrades. I want the players to have to make difficult decisions between power vs reliability.

Finally, if it really bothers you, you can open the sub in the editor, make changes tailored to you and save it.
Millennius Feb 17, 2021 @ 1:34pm 
I don't think any Uboat crews really did much maintenance on the batteries historically, but to each their own.
198xAD  [author] Feb 16, 2021 @ 6:34pm 
After giving it some thought, in my next update I'm going to release a version with more randomness on the repairs as I believe it's more realistic. To keep it challenging, I'm raising the repair times a little for skilled repairmen and a lot longer for unskilled. I'm also working on quality of life improvements for entering/exiting the sub and shuttle. Specifically getting them to maintain depth well with a hatch open.