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MothCTF2 'Ass-to-Ass' [ Early Alpha ]
   
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File Size
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5.545 MB
Dec 5, 2020 @ 4:36pm
Dec 8, 2020 @ 10:15am
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MothCTF2 'Ass-to-Ass' [ Early Alpha ]

In 1 collection by Moth
Moth's QL Collection
9 items
Description
* Concept map: flag-rooms can see one another through glass walls. Players must 'circle around' but there are few hiding places, encouraging fast-paced attack runs on flags

* based on an idea by magdoll-the-ragdoll
* Under development - subscribers will automatically update
* Test of all new fog shaders
* Experimental shader mirror-floor with real-time reflections.
( can be disabled with cvar 'r_fastsky 1' )

Built for Pill Clan:
https://steamcommunity.com/groups/pillclan
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1 Comments
Moth  [author] Jan 1 @ 1:38pm 
id software decided in their infinite wisdom that default Quake Live CTF behaviour is to have universal ammo_packs. You can test this for yourself by starting a new CTF game with the stock maps. Console cvar 'g_ammopack 0' will enable the classic ammo pack-per-weapon that we are all used to. The majority of online CTF servers have this cvar set, porting this map required placement of the relevant entities, so they can be toggled (mapping etiquette for QL)