RimWorld

RimWorld

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Advanced Animal Framework
   
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Mod, 1.2, 1.3
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2.098 MB
Dec 3, 2020 @ 7:02am
Jun 22, 2022 @ 9:41am
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Advanced Animal Framework

Description
Version:
Unoffical Temp update for WalkingProblem's Advanced Animal Framework for RimWorld 1.2
with added support for RF fishing spots and Quarry use.

using the same packageId as the original.

Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by WalkingProblem

Description:
This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles. Does not add content on its own. It will power all the Walking Problem "animal mods" like Minions, Smurfs, RimSlaves, Trading Economy, etc in time to come.

This framework is also created to allow other modders to tap on the work that I have done, so that they need not reinvent the wheel.

Special Credit to Chjees for his GenericWorkGiver codes that powers most of the Animal Work Framework work abilities (that is part of this Advanced Animal Frameworks).
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FORUM LINK:
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-advanced-animal-frameworks-3-4/



OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem
Popular Discussions View All (1)
1
Jan 16, 2021 @ 9:29am
Does this help with my problem?
[They/Them] ChesseTheWasp
10 Comments
Ridog Jan 16, 2021 @ 9:56am 
@Ogliss Thanks for the offer it's really appreciated, I'll try and learn first! I'm trying to make new, more useful insectoids :)
Ogliss  [author] Jan 16, 2021 @ 9:43am 
@[SC] Ridog
can always hit me up via discord if you need a hand, use the same name there
Ridog Jan 16, 2021 @ 9:36am 
@Ogliss thanks, hopefully my small brain can figure it out :)
Ogliss  [author] Jan 16, 2021 @ 9:22am 
@[SC] Ridog
no tutorial afaik, i didnt write the mod originally, WalkingProblem did, i just updated it for 1.2

check out the Snotling patch in the orkz mods 1.1/Patches/AAF folder, that converts them to use it, its all about the thinktree nodes and their positioning
Ridog Jan 16, 2021 @ 8:36am 
@Ogliss is there a tutorial on how to implement this for custom animals? I've got a few insects that I would like to put to work much like your snotlings in 40k Orkoids,
Ogliss  [author] Dec 7, 2020 @ 2:14am 
without an error log, theres Really nout i can do or suggest
velack14 Dec 6, 2020 @ 11:33pm 
unfortuntly this mod causes errors with the vampire mod the old one doesn't causing a exception error making the game lag a no pawns on map move so i cant upgrade to your version
Ogliss  [author] Dec 3, 2020 @ 9:34am 
@køt
no, its a modders resource, it lets animals do work, use weapons or work as pseudo vehicles, just like the original version does
kotamine Dec 3, 2020 @ 9:29am 
does this let animals be controlled like pawns
xrushha Dec 3, 2020 @ 9:06am 
thanks for the update! :BEmockery: