Arma 3
74 ratings
BC Weapons Pack Re
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
1.425 GB
Dec 3, 2020 @ 5:56am
Apr 8, 2023 @ 4:22am
65 Change Notes ( view )

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BC Weapons Pack Re

Description
Mk16 & Mk17
ARX160
ACR
XCR
MCX
MDR
Galil ACE
AUG
VHS2
HK433
FAMAS G2
Ares Shrike
Magpul PDR
Ultimax Mk5
UKM2013
RPK & RPK74
X95
USAS12
Malyuk
RHS Gripod Support
Removeable UGL
Removeable SIX12
41 Comments
seashell Feb 11 @ 6:29pm 
do you consider this mod finished?
Haig Gaming Aug 2, 2023 @ 4:29pm 
Could you add screenshots to show what the weapons look like?
GrandMirage Jun 30, 2023 @ 2:10pm 
Famas too )
GrandMirage Jun 30, 2023 @ 2:10pm 
Thanks for Vulcan, SCARs and ARX
Bax Apr 22, 2023 @ 9:36am 
@leo what do you mean? Pistols etc.? Just press "0" to holster a secondary or primary (visible). If the sidearm is still not visibly stored, it could be that the vest you are wearing does not have a visible holster for the sidearm.
LeoVetta Apr 19, 2023 @ 5:51am 
can somebody help me? how to i make a side arm holstered (visible, not hidden) like the PDW in this mod? thanks
Dorimeme Apr 9, 2023 @ 9:38am 
Ultimax Mk5 needs a rework, the barrel is out of position.
√®¡|) ©ƒ |_¡ƒ∑ Mar 25, 2023 @ 2:34am 
Lol XCR uses AR animations...
Kiwik [GR] Nov 14, 2022 @ 11:21am 
The weapons look amazing :D

Just two points of feedback, for the SCARs: the Mk17 CQC cannot equip any modded muzzle attachments (all the other SCAR rifles can);

And i'd say the optic snap point seems to be a bit too far forward on the SCAR's 12 o' clock rail, it looks a bit weird. usually the optic is mounted a little bit closer to the grip (although this varies ofc). Obviously if that's intended it's fine, it's a matter of taste :)
=BAD=DreadForce83 Oct 24, 2022 @ 5:51pm 
@RobinDX Dear author, all is well now, it's working. THANK YOU so much. All the best and keep up the great work! o7