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[Rani] Pill Bottles Medical Expansion
   
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Nov 30, 2020 @ 11:41am
Feb 23, 2023 @ 7:13pm
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[Rani] Pill Bottles Medical Expansion

Description
Remember to read changelogs to be updated with the new stuff that has been added or changed======>

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A mod which add 24 pill bottles which you can craft them from medical fabricator!

20 Pill bottles which are related to already existing chemicals items such as Morphine, Tonic, Calyxanide etc.

Differences between syringe and pill bottle version is:

- they have 8 uses (2 uses per syringe)
- 5 levels more medical skill difficulty in both using and crafting
- has 1 use regardless how much pill bottle has inside if someone with low medical skill use them
- Takes time before effects start working 30 seconds, in case of buffs such as vigor, haste and more, it slowly builds up in your system for 30 seconds
-Duration of effects last around 600% more but weaker
- They are around 33% much better than syringe version, this include drawbacks so be wary while choking your self with Fentanyl!
- Require Plastic + Medicine

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this mod do not have any kind of poison to prevent people having 2 more uses of said poison from one syringe

just almost like BTE to be honest, hah
24 Comments
✙bartekgaw2✙  [author] Feb 22, 2023 @ 1:08pm 
@kylenegaard
Thanks for testing!
The category for pill bottles will be fixed in the weekend
Skill check and the pill use will be fixed too.
kylenegaard Feb 22, 2023 @ 11:08am 
Also the pills don't show up in the medical tab of the submarine editor either, I have to go to "all items"
kylenegaard Feb 22, 2023 @ 11:05am 
So, with only the pills mod, this one, double clicking, or dragging the pills to the selected character will only apply to the person using medical item. So, it has to be cause of this mod itself, right? Testing this in the submarine editor. Using regular syringes works fine. The buff of it is working when this bug occurs, but that 1% may have been cause of another. Was playing online when that bug occurred, so could just be server lag.
✙bartekgaw2✙  [author] Feb 22, 2023 @ 9:35am 
@kylenegaard
could be posible that you could test it on a clear save with just one mod, it can be done on submarine editor with activated cheats or just add bunch of needed items for your self in submarine editor
kylenegaard Feb 22, 2023 @ 8:54am 
and we were relatively new, my friend was going down the mechanic skill tree, and we were not that far into them either. I was going down engineering, despite not having the appropriate medical skill, it should still give more effect then just staying at one percent over and over again.
kylenegaard Feb 22, 2023 @ 8:52am 
Hmm, like, the health system add this feature to double click the medical item to use on a person, yourself, or someone else. Um, maybe it is caused by Enhanced armaments, as that mod adds a lot of different stuff, just don't know if it effects medical things in general. Experienced this playing with friends, and they double confirmed that it wasn't increasing past one percent.
Troubleshooting this problem will continue.
✙bartekgaw2✙  [author] Feb 20, 2023 @ 7:39am 
@kylenegaard
Health of the entity has influance to buffs too.
✙bartekgaw2✙  [author] Feb 20, 2023 @ 7:35am 
@kylenegaard
I could not replicate the 1% Steroid and works normal as on clear character with no talents. Do you remember how did you do it? Any talents that could influance the pill bottle steroid behaviour?
kylenegaard Feb 19, 2023 @ 5:33pm 
Seems that the new update breaks this? Using steroid pills, it just sits at 1% strength and go back down over and over. Love this mod, hope your still focused on it.
kylenegaard Apr 7, 2022 @ 7:11am 
Oh, nice to hear, thanks.