Sid Meier's Civilization V

Sid Meier's Civilization V

158 ratings
Touhou - Moriya Shrine
   
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10.725 MB
Feb 17, 2014 @ 4:11pm
Mar 1, 2015 @ 9:39am
5 Change Notes ( view )

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Touhou - Moriya Shrine

Description
This mod adds the Moriya Shrine from the Touhou games to Civ V as a civilization under the guidance of Kanako Yasaka. Should be compatible with BNW and G&K.

Unique Ability: Mountain of Faith

Gain Faith upon discovering a new technology. Cities generate 1 Science for every 2 Faith they produce, and each Mountain in a city's borders adds 1 Faith and 1 Science.

Unique Building: Taisha

Replaces the Temple. Generates an additional 1 Faith for every 2 worshippers who follow the majority religion in your capital city, in addition to the Temple's normal effects.

Unique Unit: Yamato Swordsman

Replaces the Swordsman. Does not require Iron, and gains an additional 1 combat strength for every 4 faith you generate per turn, to a maximum of 6. Upgrades to Musketman.

For image and music credits, please refer to MoriyaShrineCredits.rtf .

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Mod Compatibility:
Piety & Prestige
Unique Cultural Influence
Events and Decisions

Designer's Notes:
So, I finally completed my third Touhou civilization. I've always enjoyed Mountain of Faith, and Kanako is one of my favorite Touhou characters, so I had to make a civ for her at some point. :P However, it took me ages to hammer out just how to make her civ work, as most of what I could do with fairly vanilla modding couldn't really capture what I felt her civ should feel like. Fortunately, Pouakai's Tuscany civ and JFD's Kingdom of the Franks helped me figure out the code I needed to pull off her uniques, so that she's a science-oriented civ with a definite emphasis on gathering faith. :3

Update for June 15, 2014 -- finally modified the UA so that the bonus from Mountains is a passive effect, rather than requiring them to be worked. This should help avoid the issue of compatibility with other mods that make mountains workable, and give the Moriya Shrine a bit more of a boost in the early game.

Updated for March 1, 2015 -- revised the UA a bit to help the Moriya Shrine get a pantheon and religion, and added compatibility for some mods.
63 Comments
Vlad Oct 16, 2019 @ 3:32pm 
Fixed it by deleting Civ5ModsDatabase.db located in Documents/My Games/Sid Meier's Civilization 5/cache.
Vlad Oct 15, 2019 @ 10:16pm 
This is the only mod I have subbed to that doesn't show up in the mod list. Any particular reason why that might be?
Peruvius Sep 6, 2017 @ 1:11pm 
I'm having some weird glitches. Nothing that's stopping me from playing, but the action commands aren't right (such as having air strike for move, pillage as fortify, and perform concert as settle for the settler), and a huge list of upgrades that stays around on every unit that never goes away. Also, the game briefly goes 2D when units move. That aside, I'm having fun, and can only imagine future possibilites once the late game comes around.
(Seeking)Eye Dec 12, 2016 @ 6:04pm 
@bouncymischa it may well be something specific to gods and kings in the way unique buildings are set. i just picked up BNW and i can see the Taisha on the tech tree now. imm save that playthrough though- i know this is my kind of civ, full stop.
(Seeking)Eye Dec 9, 2016 @ 5:18pm 
@bouncymischa: i do not know for certain,. wish i did so i could more easily point it out.
bouncymischa  [author] Dec 9, 2016 @ 5:05pm 
@Touwaku: I'm glad you enjoyed it!

As for the Temple/Taisha issue... I wonder if BNW changes the technology required for Temples, so I may have put a Tech requirement for the Taisha that doesn't exist in G&K? I'll have to do some double-checking...
(Seeking)Eye Dec 9, 2016 @ 10:52am 
I gave this mod a spin last night while playing gods and kings (don't have brave new world). i REALLY like the connection of Religion plus technology on this one. it was quite a ride. staving off the mayans while the bretonnians tried to destroy my own religion- it made religious warfare REALLY something based on how i built my stuff.

i had one problem though and i just noticed it. ive noticed that with the mod on the temple (and by proxy the Taisha) vanishes entirely from the tech tree. so i didn't have it in my corner.im not sure why but i know for a fact that when the mod is off, the Temple is there.
jeff.c.jewell Nov 8, 2016 @ 3:21pm 
I've just played several playthroughs with this Civ using the Barbarians Evolved Mod on Nightmare mode and this is awesome! Thanks for making it, tons of fun!
bouncymischa  [author] Sep 3, 2016 @ 6:48am 
@Laslo: I'm not entirely sure what causes that, but the most likely culprit is the fact that the Steam workshop downloader is pretty finicky at the best of times. One flaw I've noticed is that if you navigate away from the mods page in the middle of a download, it'll get interrupted but never restart or continue -- the game thinks "the mod is successfully downloaded", even if it's never been unpacked. As an alternative, you can try one of the downloader sites that are available, or I can provide a direct download link and you can unpack and install the mod in the proper folder yourself.
Laslo Aug 31, 2016 @ 5:10pm 
For some reason, this mod does not show up in the mod list when I have it installed. Is there a reason this might be?