Sid Meier's Civilization VI

Sid Meier's Civilization VI

618 ratings
Cohort - Dynamic Unit Names
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Type: Mod
File Size
Posted
Updated
669.414 KB
Nov 12, 2020 @ 5:34pm
Aug 14, 2021 @ 11:17am
8 Change Notes ( view )

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Cohort - Dynamic Unit Names

Description
Your cities can have dynamic names, and your civ and leader can have dynamic titles, but what about your poor units - trudging their way across the map in anonymity? Well, no longer! Now your units can trudge in style with Cohort, a mod that dynamically creates names for units.

Your units will now be have a bit more identity to them, with some even drawing upon unique names, including Roman Legions, Canadian Mounties, and the Dutch Zeven Provincien. Some civs even have unique names lists to provide historically accurate ship names! More names will be added as development continues, but feel free to leave suggestions in the discussion below!

Should work with all mods that don't overwrite the UnitBanner file - and comes with compatibility built-in for my Nomina mod!

A full list of naming schemes can be found here.[docs.google.com]

Notes:
- Units that have names assigned to them cannot receive nicknames.
- Unit names update on turn start (for the icon hover) and on giving an order (Unit Panel).
- Currently only available in English - hope to have other languages added soon!
- May cause desync issues in Multiplayer

Credits:
Code, Idea: SeelingCat
Code Advice/Troubelshooting: Gedemon
Feedback: P0kiehl
Popular Discussions View All (3)
12
Nov 12, 2021 @ 7:08am
Bugs/Typos/Errors
SeelingCat
12
Mar 8, 2023 @ 6:46am
Unit Naming Scheme Suggestions
SeelingCat
1
Jun 18, 2021 @ 11:42am
Перевод на русский язык. Translated into Russian.
Torry
94 Comments
eelscandance Jun 24, 2024 @ 7:09pm 
Sadly causes the unit icons for settlers (and maybe other types?) to become incorrectly shaped and glitched-looking. Hopefully this is fixed soon..
Gray Pockets Mar 1, 2024 @ 1:36am 
I have created an extension mod: Cohort - Dynamic Unit Names - Cooks
* When a unit is destroyed before it can be named, this mod does not provide a null reference error

@SeelingCat feel free to include this in your mod if its to your liking.
Tillito Mar 22, 2023 @ 12:53am 
Very nice mod! Is there a German translation?
Findway Jul 31, 2022 @ 7:17am 
thanks for this great idea.
Sealous May 20, 2022 @ 7:38am 
do you have vasa as a name for swedish ships
Grillchef Norbert Dec 17, 2021 @ 1:16pm 
I really love the idea of this mod but basically all land units are simply called "1st/2nd/3rd/etc. unit of town" which is really boring when compared to naval units (like my random khmer Galley called "The Hagfish") - is this intended and if yes are there any ways to make it more interesting?
Delport Breckland Aug 18, 2021 @ 4:15am 
Darn. Well, thank you for trying
SeelingCat  [author] Aug 13, 2021 @ 3:41pm 
@Matt - unfortunately, this is base game limitation that I have not discovered a workaround for.
Delport Breckland Aug 12, 2021 @ 8:38pm 
I noticed that units can no longer be renamed because this mod already renamed them. Is it possible to change that? I'd like to be able to alter titles to reflect the unit's history or promotions, but I also like the base mod helping differentiate normal units.
Aqualung Aug 6, 2021 @ 4:35am 
Just noticed y ship was called the Pokiehl, nice little tribute there :)