RimWorld

RimWorld

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Random Cooldowns
   
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Mod, 1.2
File Size
Posted
Updated
1.270 MB
Nov 9, 2020 @ 4:11pm
Nov 9, 2020 @ 5:33pm
2 Change Notes ( view )

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Random Cooldowns

Description
Adds a random value to ranged attack cooldowns, so pawns shoot at an uneven pace.

You may want to use this mod to make combat seem slightly more chaotic. It can also increase difficulty by making the cooldown of faster weapons unreliable.

Cooldown decreases (bonuses) are more common than increases, but also smaller. The average (mean) cooldown is the same. The effect does not scale, so it is more noticeable with faster weapons.

All vanilla ranged weapons are affected. Almost all modded weapons should be affected. Modded weapons with very short cooldowns are intentionally unaffected.

Load order shouldn't matter. Adding or removing the mod from saves should be safe. Almost all mods should be compatible, except ones that modify the relevant ranged attack code in a heavy-handed way.

Uses Harmony.

Known issues:
- If you shoot at an enemy before trying to run away, you may be stuck in cooldown for longer than you expect, and then die and get upset.
5 Comments
Mlie Dec 8, 2021 @ 11:44am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2676939859
Hope it helps anyone!
HellWatcher Aug 19, 2021 @ 1:56am 
This need an update or just 1.3 tag?
NotTildaSwinton Nov 24, 2020 @ 7:16pm 
\/ - I like this idea as well, at least the part about making the randomness decrease as they get better at shooting.. just makes sense to me, they're more used to reloading and aiming so they're better at doing it as efficiently as possible
J.C Denton Nov 23, 2020 @ 10:42am 
I really like this idea. Here's a suggestion: maybe have a pawn's shooting skills influence the random value? Pawns with very low shooting skills could get more increases, while pawns with high shooting skills could get more decreases.
Tyrant Nov 21, 2020 @ 8:35pm 
packageIds aren't allowed to have underscores. Also, you should remove _copy