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Increased Dodge Chance (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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69.742 KB
2020年10月30日 13時14分
2024年3月14日 15時04分
4 項目の変更履歴 ( 表示 )

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Increased Dodge Chance (Continued)

Mlie 作成の 1 件のコレクション
Mlie's resurrected mods
909 アイテム
解説

Update of ThatOddGuys mod
https://steamcommunity.com/sharedfiles/filedetails/?id=942189493

- Removed the vanilla-overwrites and simplified the patch



[dsc.gg]
[github.com]


Description

This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns. Pawns can now have higher melee dodge chances, this makes engagements last longer between good fighters as they should be able to consistently dodge attacks, but as they get injured this chance will go down.

Light version of the mod

Changes

- Consciousness is now a factor when determining dodge chances

- Tweaked the "Post-processed curved" modifier

Compatibility
This is a very small mod and uses the new patching feature so it should be compatible with anything!

Can also be safely added and removed from existing save files.

Bugs
This is my first mod and my way of getting familiar with patching and xpathing, if you notice any issues please let me know.

My other mods:
A17 Smoke Grenades
A17 Smoke Mortar


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


16 件のコメント
Mlie  [作成者] 2月25日 13時42分 
@Paco Wallo III Its a simple xml-patch so you can change it to whatever you prefer
Paco Wallo III 2月25日 13時03分 
is there any way to edit the cap in the files? Almost all of my colonists went from %50 to 90% dodge, when I'm more looking for around the 75%, and preferably if there's any way to change the scaling that'd also help so pawns with relevant genes and traits benefit more than just those good in melee
CheekiBreeki 2023年3月31日 12時30分 
hey anyone know how to just remove the dodge cap limit? i have other mods and items to increase dodge and i don't like the sound of melee skill directly correlating with dodge.
Richard 2022年12月10日 9時22分 
I just made some modifications in notepad and it works great now
Mlie  [作成者] 2022年12月9日 22時55分 
@Teknikal Arkitekt Okay, well the source is available from the Github repo so feel free to change it to fit your playstyle
Richard 2022年12月9日 19時53分 
no it's not redundant because it's one of the few 1.4 mods that tweaks the melee dodge cap
SAUCE__GODD 2022年12月9日 4時55分 
@Teknikal Arkitekt what genes are those btw?
Mlie  [作成者] 2022年12月8日 22時03分 
@Teknikal Arkitekt There will always be ways to make pawns too good. Perhaps this mod is redundant for those using biotech?
Richard 2022年12月8日 19時40分 
can you make a version where the curve isn't massively tweaked? I got a pawn with 12 melee skill and a bunch of genes and stuff that improves dodge rate and I think he got to 90% at like 10 melee skill
SAUCE__GODD 2022年10月27日 10時23分 
What if movement speed is also factored into it? You may be able to see the attack coming, but that means nothing if you aren't fast enough to avoid it