RimWorld

RimWorld

136 ratings
Vanilla Fishing Expanded - Automation
   
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
598.921 KB
Oct 24, 2020 @ 3:36am
Nov 3, 2022 @ 5:44am
4 Change Notes ( view )

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Vanilla Fishing Expanded - Automation

In 1 collection by Michieru
Michieru's RimWorld mods
4 items
Description
Vanilla Fishing Expanded - Automation

This is an unofficial add-on that adds fishing tab to 'Colony Manager' that automates fishing added to Rimworld by 'Vanilla Fishing Expanded'.
It will toggle 'Allow fishing' setting for fishing zones based on colony manager rules.

Usage
1. Open 'Colony Manager' window.
2. Open 'Fishing' tab in 'Colony manager' window.
3. Choose one or more fish size categories from the list on the right.
4. Set the threshold.
5. Click the 'Manage!' button.
6. Build manager table and assign a manager.

Setting multiple jobs for a fish size category is not recommended because rules will overlap and can lead to infinite cycles.
I recommend using one of the following scenarios:
1. Set one job that includes all fish types.
2. Set one job for each desired fish size category that includes entire category.

License
This mod is under CC BY-NC-ND 4.0[creativecommons.org].

Thanks
  • Oskar Potocki
  • Sarg Bjornson
  • Fluffy

Source code is available on GitHub[github.com].
27 Comments
Greysuki Nov 3, 2022 @ 8:11pm 
Thanks for update!
Mad Wack Nov 3, 2022 @ 6:00am 
this looks great, thank you for saving my stockpiles from an endless tide of feesh
Greysuki Oct 24, 2022 @ 9:11pm 
Update?
Duke Flapjack Aug 13, 2021 @ 1:39pm 
Yay it works now! Great! I was rather missing this mod.
Duke Flapjack Aug 11, 2021 @ 3:43am 
Well, I've got all the dependencies and for testing I'm loading the mod absolutely last. No tab. Getting this in the log:

ReflectionTypeLoadException getting types in assembly FishingAutomation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
Michieru  [author] Aug 11, 2021 @ 2:16am 
@Duke Flapjack
It does work. Check mod dependencies and load order.
Duke Flapjack Aug 10, 2021 @ 6:49pm 
It doesn't work at all in my 1.3 game, sadly. There's no tab.
Michieru  [author] Jul 31, 2021 @ 6:03pm 
@The Holy House of Bulgogi
I am playing with this mod right now and it causes no problems for me. Do you have an error log for me to look into?
Mistwood Jul 31, 2021 @ 3:02pm 
So i tried using this mod on 1.3 since colony managers been updated but it made it so i couldnt use colony manager at all :( Hoping it gets updated soon! (no pressure though)
FallinDred Jul 29, 2021 @ 9:41am 
oh cool!!! this is a useful mod.