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I'm assuming it might also be OK to use Aggressive or Experimental, as long as you remember to switch to Prudential when modifying trolley lines. This would likely not be very possible if you use the scheduling features of TLM, though.
I can revisit later when I have more time to re-read my code, etc.
Similar seems to occur with TLM, especially if you force despawns with the "remove all models not allowed..." option on the Model Select tab. In this case it seems to result in "Confused" trolleys which throw the error.
Do check your IPT2 and the plugin settings; the recommended setup using fewest clicks is to enable IPT2 unbunching, disable unbunching at start/end stops, then invert the readings in the plugin.
What I still don't understand though, is why is it still doing the EBS unbunching when the IPT2 unbunching is enabled with the IPT2 plugin installed? Is this not a bug in the IPT2 plugin?
With the IPT2 plugin installed and IPT2's unbunching disabled it doesn't do either type of unbunching from what I've seen.
The intended playstyle is to tear down a small corner of a neighbourhood to plop/build a bus terminus to let buses turn around, just like irl.
Vanilla uncunching sucks greatly, seeing that it only holds buses for a constant amount of time. The bus ushering feature in this mod is arguably an upgrade, but it has its game-imposed limits: there is a max duration to uncunch buses.
But unbunching is basically required here, otherwise buses simply bunches too much.
The IPT2 unbunching is a lot more controllable, and thanks to you can even be reversed which could prove useful in my situation with too many buses in one bunch. I just can't use it due to it being combined with the overly-aggressive vanilla unbunching.