Cities: Skylines

Cities: Skylines

Express Bus Services
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Update: Jun 1 @ 1:47am

Maintenance update:

A partial internal rewrite was made, which cleaned up the spaghetti for a more consistent and obvious flow of logic, and therefore fixed the following issues:
- Fixed multi-car trams behaving strangely when using any of the existing tram modes ( https://github.com/Vectorial1024/ExpressBusServices/issues/39 )
- By this logic, using buses with trailers (aka "multi-car buses") should no longer cause freezes/crashes

This should be a very convincing response to the various intermittent "does not work" complaints over the years.

Part of the rewrite also removed some currently unused code, but if you are already using latest versions of mods (IPT2, TLM, ...), it should not affect you.

Besides the rewrite, the legacy "citizen runaway problem" code has been removed to streamline management. Please also use Public Transport Unstucker https://steamcommunity.com/sharedfiles/filedetails/?id=2774427140 instead.

Update: Nov 3, 2024 @ 2:33am

Maintenance update:

- Fixed buses/trolleybuses returning to depot sometimes freezes the entire game ( https://github.com/Vectorial1024/ExpressBusServices/issues/37 ) (Special thanks to GitHub user luketeam5!)
- Increased max allowed bus service frequency ( https://github.com/Vectorial1024/ExpressBusServices/issues/35 )
--- This means you can try doing 500% bus line budgets on TLM!

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Due to game engine limitation, once your map is large enough to cover many map tiles, spawned cims will spread out, which means your long-distance metro/train lines may have less ridership. This update allows you to replace some metro/train lines with dedicated high-frequency BRT lines to save money on service upkeep.

Update: Jul 29, 2023 @ 11:18pm

Fixed incompatibility with Express Bus Services (TLM Plugin) (smol brain moment)

Update: Dec 21, 2022 @ 7:40am

Try hotfix:

- Disallowed intercity buses from using any of the redeploy methods (does this fix the intercity bus game freeze problem?)

Update: Dec 18, 2022 @ 12:19am

A rather large, capstone update:

- New bus unbunching behavior ("elastic unbunching"): ( https://github.com/Vectorial1024/ExpressBusServices/issues/25 ), which includes:
--- Unbunching time decreased when many buses in the line ( https://github.com/Vectorial1024/ExpressBusServices/issues/29 )
--- Unbunching time increased when few buses in the line ( https://github.com/Vectorial1024/ExpressBusServices/issues/30 )
- Trams no longer use the popular-demand-redeploy feature ( https://github.com/Vectorial1024/ExpressBusServices/issues/32 )
- New redeployment method: redeploy-by-teleportation ( https://github.com/Vectorial1024/ExpressBusServices/issues/33 )
- Fixed incorrect detection of minibus mode ( https://github.com/Vectorial1024/ExpressBusServices/issues/26 )
- And some other improvements

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Going back about 2 years ago, buses in Cities Skylines could only operate at once per an eternity due to excessive unbunching. But now, 2 years later, with this mod, and when the conditions are right, buses can operate at unprecedented breakneck frequencies. Just see for yourself.

We have come a long way. I am quite satisfied with the current state of this mod, so going into the future, I will not post updates as often.

Update: Nov 10, 2022 @ 5:56am

(This is a remake of the previous update. Some code segments were moved to another place because I thought it would be more future-proof, considering that I am interested to try out the new Rapid Deployment feature in the future https://github.com/Vectorial1024/ExpressBusServices/issues/25 )

- Infrastructure update; this is part 1 of the 2-part update that will fix IPT2 incompatibility (esp with the latest IPT2 community patch) (see https://github.com/Vectorial1024/ExpressBusServices/issues/13 for more info)
- No new features included; existing features unchanged
- IPT2 users please wait for the IPT2 plugin update TBD this week

Update: Nov 8, 2022 @ 8:56am

- Infrastructure update; this is part 1 of the 2-part update that will fix IPT2 incompatibility (esp with the latest IPT2 community patch) (see https://github.com/Vectorial1024/ExpressBusServices/issues/13 for more info)
- No new features included; existing features unchanged
- IPT2 users please wait for the IPT2 plugin update TBD this week

Update: Aug 20, 2022 @ 11:09pm

- New feature: now also manages trams! ( https://github.com/Vectorial1024/ExpressBusServices/issues/11 ); check the gifs for more info.
- Note: by default, the tram modes are disabled; go to the mod settings to choose one of the two available modes

Update: Aug 7, 2022 @ 3:32am

- New feature: minibus mode ( https://github.com/Vectorial1024/ExpressBusServices/issues/17 )
- Updated some internal logic ( https://github.com/Vectorial1024/ExpressBusServices/issues/21 )
- Changed: reduced probability of buses redeploying multiple times in a row without picking up any passengers ( https://github.com/Vectorial1024/ExpressBusServices/issues/22 )

Update: Jul 30, 2022 @ 10:01am

- New Feature: service level self-balancing can target in-the-line bus stops with most pax waiting with some probability
( https://github.com/Vectorial1024/ExpressBusServices/issues/18 ), default is enabled, see the GitHub link for more details
- Re-implemented fix for "ArrayIndexOutOfRange" ( https://github.com/Vectorial1024/ExpressBusServices/issues/15 ); please report if the "does not work" problem persists!