Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This contains some of the exact stuff I want for forcing progression on players.
You can add them to the locked list, and then delete them from your player config (just run the game with the new block mod once, exit, update configs, then load the game) which will make them locked.
Side question, will this allow you to repair blocks you haven't got a schematic for, just not build them? If not, is there something I can edit to be able to do so?
Encouraging players to take risks and hunt a bit more, hoping to unlock a breakthrough research like Large Grid Ore Detector or Large Grid hydrogen would be fantastic to keep it fresh and interesting. Oh well! Thanks for answering :)