RimWorld

RimWorld

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What's That Mod
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
458.757 KB
Oct 15, 2020 @ 9:37am
Apr 7, 2024 @ 12:29pm
28 Change Notes ( view )

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What's That Mod

Description
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from?

This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds.

Highly customizable, change the size, color, position etc. of the mod label.
You can also filter out certain mods.

Load as late (low down) as possible.

Non steam download:
https://github.com/Epicguru/WhatsThatMod

Suggestions or bug reports:
Type a comment or open an issue/PR on github. Thanks!

FAQ
  • Is it compatible with... ?
  • Yes.
  • This item doesn't have a tag, why?
  • In some advanced mods, defs are generated at runtime. Sometimes, there is no way to tell which mod generated these defs.
  • Can it be added/removed from existing save?
  • Yes.
  • How do I use this?
  • It's automatic. You can change how the mod behaves from the settings menu.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]
Popular Discussions View All (5)
1
May 7 @ 8:46am
2024.7.20 Bugs report : some incompatible with CE (conmbat extend)
白金trigger
3
Oct 17, 2020 @ 9:04am
Bug in Mod Config
Ali50
2
Jul 21, 2021 @ 12:26am
idiology no options open
Dizzy Ioeuy
315 Comments
Alpharius May 13 @ 3:50pm 
I was using another mod and noticed various hidden factions that I had no knowledge of, including
The Lost
Snow Army
Unknown Twilight
this mod allowed me to figure out what added them - and why I should eradicate them
RelaxItsJustAGame Apr 24 @ 9:03am 
Small bug: text cut off during "Choose your ideoligion" screen: https://i.imgur.com/2xm9fB7.png
noretus Mar 27 @ 5:07am 
I have a few hundred mods. This one is absolutely necessary! Thank you!
LumberingTroll Mar 23 @ 2:50pm 
I am getting quite a few errors when loading the client while having this and Combat Extended, specifically What's that For edits on CE ammo.
StockSounds Feb 22 @ 5:30am 
This work for genes? I most often need this for genes.
strkrjns Jan 26 @ 7:41pm 
Is this supposed to not work in the create xenotype menu?
hekmo Jan 21 @ 9:21am 
I went ahead and changed my mod to just write each Def description in a new paragraph, something I was thinking of doing anyways. The tag appears multiple times but it looks nice so it's alright
Epicguru  [author] Jan 21 @ 4:50am 
Hi yes this mod edits the descriptions directly for performance reasons. This mod queues up a long event (LongEventHandler.QueueLongEvent()) in its mod constructor, which then edits the descriptions.
Unfortunately the order of execution of mod constructors is random each run (thanks, Tynan) so there is no reliable way to run before or after it.
The code is available on the Github page linked above, I don't really have time to think of a good workaround but if you do let me know and I can put it in this mod if necessary.
hekmo Jan 20 @ 7:26pm 
Heya, I'm having some issues with formatting descriptions when it comes to combining What's That Mod with my mod Flavor Text. It works alright, but within the description for some of my items, the What's That Mod tag appears in the middle of the description.

I can see where it's coming from, since the description in question is made by combining the description of one Def with the labels of some other Defs. Does your mod edit the Defs descriptions directly? And do you have an advised approach to making sure the What's That Mod tag appears at the end?
Epicguru  [author] Dec 1, 2024 @ 5:50pm 
I recommend disabling the CE integration. It has not been updated or tested for a very long time so issues like that are expected until I have the time to investigate.