RimWorld

RimWorld

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What's That Mod
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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505.879 KB
15 okt, 2020 @ 9:37
22 jun @ 6:13
30 ändringsnotiser ( visa )

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What's That Mod

Beskrivning
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from?

This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds.

Highly customizable, change the size, color, position etc. of the mod label.
You can also filter out certain mods.

Load as late (low down) as possible.

Non steam download:
https://github.com/Epicguru/WhatsThatMod

Suggestions or bug reports:
Type a comment or open an issue/PR on github. Thanks!

FAQ
  • Is it compatible with... ?
  • Yes.
  • This item doesn't have a tag, why?
  • In some advanced mods, defs are generated at runtime. Sometimes, there is no way to tell which mod generated these defs.
  • Can it be added/removed from existing save?
  • Yes.
  • How do I use this?
  • It's automatic. You can change how the mod behaves from the settings menu.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]
Populära diskussioner Visa alla (5)
3
17 okt, 2020 @ 9:04
Bug in Mod Config
Ali50
2
21 jul, 2021 @ 0:26
idiology no options open
Dizzy Ioeuy
0
25 jun @ 23:11
1.6 Failed to initialize TraitIcons support
moo
317 kommentarer
PeachySnail183444 26 jun @ 3:55 
216 mods? those are rookie numbers, i have 821 in my modpack (and it is now bricked because people update mods to 1.6)
Quilava 23 jun @ 0:31 
Thank you for bring this to 1.6, how the heck dev havent make this vanilla yet? :steamfacepalm:
Alpharius 13 maj @ 15:50 
I was using another mod and noticed various hidden factions that I had no knowledge of, including
The Lost
Snow Army
Unknown Twilight
this mod allowed me to figure out what added them - and why I should eradicate them
RelaxItsJustAGame 24 apr @ 9:03 
Small bug: text cut off during "Choose your ideoligion" screen: https://i.imgur.com/2xm9fB7.png
noretus 27 mar @ 5:07 
I have a few hundred mods. This one is absolutely necessary! Thank you!
LumberingTroll 23 mar @ 14:50 
I am getting quite a few errors when loading the client while having this and Combat Extended, specifically What's that For edits on CE ammo.
StockSounds 22 feb @ 5:30 
This work for genes? I most often need this for genes.
strkrjns 26 jan @ 19:41 
Is this supposed to not work in the create xenotype menu?
hekmo 21 jan @ 9:21 
I went ahead and changed my mod to just write each Def description in a new paragraph, something I was thinking of doing anyways. The tag appears multiple times but it looks nice so it's alright
Epicguru  [skapare] 21 jan @ 4:50 
Hi yes this mod edits the descriptions directly for performance reasons. This mod queues up a long event (LongEventHandler.QueueLongEvent()) in its mod constructor, which then edits the descriptions.
Unfortunately the order of execution of mod constructors is random each run (thanks, Tynan) so there is no reliable way to run before or after it.
The code is available on the Github page linked above, I don't really have time to think of a good workaround but if you do let me know and I can put it in this mod if necessary.