RimWorld
2,591 értékelés
What's That Mod
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Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Fájlméret:
Közzétéve:
Frissítve:
505.879 KB
2020. okt. 15., 9:37
jún. 22., 6:13
30 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
What's That Mod

Leírás
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from?

This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds.

Highly customizable, change the size, color, position etc. of the mod label.
You can also filter out certain mods.

Load as late (low down) as possible.

Non steam download:
https://github.com/Epicguru/WhatsThatMod

Suggestions or bug reports:
Type a comment or open an issue/PR on github. Thanks!

FAQ
  • Is it compatible with... ?
  • Yes.
  • This item doesn't have a tag, why?
  • In some advanced mods, defs are generated at runtime. Sometimes, there is no way to tell which mod generated these defs.
  • Can it be added/removed from existing save?
  • Yes.
  • How do I use this?
  • It's automatic. You can change how the mod behaves from the settings menu.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]
Népszerű témák Összes megnézése (5)
1
júl. 31., 5:35
1.6 Failed to initialize TraitIcons support
moo
3
2020. okt. 17., 9:04
Bug in Mod Config
Ali50
2
2021. júl. 21., 0:26
idiology no options open
Dizzy Ioeuy
340 megjegyzés
Kaedys nov. 3., 12:20 
Rocketman, ya, it did. And it was also quite brittle and prone to failing to invalidate the cache when it should have. It was also caching specifically the XML patching and parsing, which isn't the same thing this would be trying to cache.
Killer29687 nov. 3., 0:27 
if i recall correctly didnt the faster game loading mod do a cache now that i think about it
Epicguru  [készítő] nov. 2., 17:06 
Caching would be completely pointless. The game already loads all description strings into memory, appending a little extra to the end is a nearly instantaneous operation - saving and loading from a cache file would be much slower. And as you mentioned, the cache would need to be invalitaed whenever a mod updates which would also require slow operations to detect.
I have had no complaints about load times or memory usage since this mod launched apart from that last guy and I suspect that he was having other problems.
Bullet Barrage Spy nov. 2., 15:19 
@Killer29687
From my own understanding, yes, but also not really in any way super convenient. The game doesn't know when a mod's been updated, so you'd have to recache it basically every single time. Also, even if you cache it, it doesn't really solve the issue.
Sure, it reduces the number of file opening/closing, but in any scenario where it's worth potentially curbing loading times, now it has to read a really large file, which reduces the gain that would've been gotten by reducing the number of files that have to happen.
TRAKTORIST okt. 31., 10:42 
does it work with moods
Killer29687 okt. 30., 0:00 
out of curiousity if ppl complain about loading stuff... isnt there a way to implement a cache?
Epicguru  [készítő] okt. 14., 14:17 
Okay. I'm sorry to hear that. Maybe this mod isn't for you then.
mashtong54 okt. 14., 10:12 
i did disable that by the way. but it still makes the game take so long to boot up
Epicguru  [készítő] okt. 14., 8:58 
Buddy are you alright...?
I genuinely don't know what you mean by randomness and I've had exactly zero reports of this consuming excessive RAM (which I know that it doesn't, it appends a couple of letters to the end of a description).
If scanning patches is taking too long (although I doubt it very much, it takes only a second with a huge mod pack) there is a setting to disable it.
mashtong54 okt. 14., 8:56 
heck it makes the game take like over 1200 times longer to load on my sistem evene ona good start up this mod knida needs some ver yserosu optasion