Sid Meier's Civilization V

Sid Meier's Civilization V

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Isolation
   
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19.900 KB
Feb 8, 2014 @ 4:48am
Jun 27, 2014 @ 2:46am
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Isolation

In 1 collection by Snake
Actual Map Scripts
21 items
Description
In this map script, each civilization and city-state is isolated in a small, fertile area only big enough for one major city. Between them is nothing but wasteland. This script is great for one-city challenges, exploration, or players that simply don't want to be right up against other civs. The script contains many options such as changing the terrain and geography of the wasteland or the size of starting areas.

I can guarantee that this map script is unlike any you've played before. Most maps generate terrain before finding player starts, but this one finds the starts and then generates terrain around them. Because of this, the entire generation process had to be written from scratch. And this makes for a very unique and interesting world.


Options
  • Dominant Terrain - Sets the terrain that the wasteland will be.
  • Wasteland Ridges - Toggles the mountain ranges that spread across the wasteland. Without them, the wasteland is even more desolate.
  • Player Size - Sets the tile radius of the civilization starts in the game. E.g. when this is set to 5, the starting areas will be 11 tiles across or 5 * 2 + 1.
  • City-State Size - Same as the previous option, but for city-states.
  • Resources - Similar to the generic resources option that most standard maps have, however completely customized. Sparse will yield about five resources, normal about nine, and abundant about thirteen.
  • Human Start Epicness - This option allows players to stack the odds in their favor by granting bonuses to only the human player. This option is disabled in multiplayer, however. At each level, more bonuses are added as such:
    • Low - Gives player a couple more random resources
    • Moderate - Gives player a couple more strategic resources and an extra ancient ruins + previous bonuses
    • High - Gives player the best starting point and a couple more random resources + previous bonuses
    • Epic - Gives player a natural wonder and all strategic resources + previous bonuses
  • Oddity Level - Adds interesting features to the wasteland. Higher levels increase both the oddness and the amount of oddities.

PROTIPS
  • Cavalry is a must on this map. They can move faster across the wastes and are better suited to fighting in the wastes. As such, obtaining horses and oil should be a priority.
  • If you wish to expand, your only option is to take another civilization out.
  • Most ancient ruins appear near player starts, but there is a smattering of them in the wastes as well.
  • As with all maps and map scripts, you can play this in multiplayer or unmodded singleplayer by copying the .lua file from My Games\Sid Meier's Civilization 5\MODS\Isolation to My Games\Sid Meier's Civilization 5\Maps.

Recommended Mods
These mods go well with the Isolation map script.
Popular Discussions View All (2)
15
Dec 8, 2017 @ 9:57am
What map script would you like to see next?
Snake
1
Oct 28, 2017 @ 8:21am
Add Water as "filler"
ihwip
77 Comments
Snake  [author] Dec 22, 2023 @ 6:54pm 
This is already known. Look at the recommended mods.
Trappist Dec 13, 2023 @ 6:58pm 
Looks like there's an issue with the generation. The lakes don't generate with coasts, so any resources in them cannot be claimed under any circumstances cuz' you can't build work boats.
Snake  [author] Feb 27, 2023 @ 12:42am 
Probably unlikely this script's fault, it only generates the map. It doesn't touch anything done during turns.
Novantis Feb 25, 2023 @ 6:14am 
This script seems bugged? Settling a city gives an immediate deficit of GPT making it unplayable.
Snake  [author] Nov 6, 2022 @ 3:08am 
Yeh, that would be cool, but they still give tile yields, so the AI just starts putting sh*tty little cities everywhere. Check out the version of this script for Beyond Earth for a little bit more variety.
vesper63 Nov 4, 2022 @ 3:14am 
i love this map script.
I would love to have more choices besides Snow and Desert. Such as tundra, swamps, fallout, flood planes...
Snake  [author] May 4, 2021 @ 11:22am 
Don't have Civ 6, so...
DragoonBlade Feb 27, 2021 @ 8:02pm 
Can you make a version of this mod for Civ 6? There's one for CivBE so...
Trappist Oct 15, 2019 @ 9:10pm 
I cannot get this map to work. Cannot find the file for it anywhere after downloading.
Lord Vesporeon May 12, 2019 @ 10:59am 
Hey Snake, could you make an option to make it where along with desert and snow, you could add water as "wasteland"?