Sid Meier's Civilization V

Sid Meier's Civilization V

109 ratings
File Size
0.019 MB
Feb 8, 2014 @ 4:48am
Jun 27, 2014 @ 2:46am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download

In 1 collection by Snake
Actual Map Scripts
19 items
In this map script, each civilization and city-state is isolated in a small, fertile area only big enough for one major city. Between them is nothing but wasteland. This script is great for one-city challenges, exploration, or players that simply don't want to be right up against other civs. The script contains many options such as changing the terrain and geography of the wasteland or the size of starting areas.

I can guarantee that this map script is unlike any you've played before. Most maps generate terrain before finding player starts, but this one finds the starts and then generates terrain around them. Because of this, the entire generation process had to be written from scratch. And this makes for a very unique and interesting world.

  • Dominant Terrain - Sets the terrain that the wasteland will be.
  • Wasteland Ridges - Toggles the mountain ranges that spread across the wasteland. Without them, the wasteland is even more desolate.
  • Player Size - Sets the tile radius of the civilization starts in the game. E.g. when this is set to 5, the starting areas will be 11 tiles across or 5 * 2 + 1.
  • City-State Size - Same as the previous option, but for city-states.
  • Resources - Similar to the generic resources option that most standard maps have, however completely customized. Sparse will yield about five resources, normal about nine, and abundant about thirteen.
  • Human Start Epicness - This option allows players to stack the odds in their favor by granting bonuses to only the human player. This option is disabled in multiplayer, however. At each level, more bonuses are added as such:
    • Low - Gives player a couple more random resources
    • Moderate - Gives player a couple more strategic resources and an extra ancient ruins + previous bonuses
    • High - Gives player the best starting point and a couple more random resources + previous bonuses
    • Epic - Gives player a natural wonder and all strategic resources + previous bonuses
  • Oddity Level - Adds interesting features to the wasteland. Higher levels increase both the oddness and the amount of oddities.

  • Cavalry is a must on this map. They can move faster across the wastes and are better suited to fighting in the wastes. As such, obtaining horses and oil should be a priority.
  • If you wish to expand, your only option is to take another civilization out.
  • Most ancient ruins appear near player starts, but there is a smattering of them in the wastes as well.
  • As with all maps and map scripts, you can play this in multiplayer or unmodded singleplayer by copying the .lua file from My Games\Sid Meier's Civilization 5\MODS\Isolation to My Games\Sid Meier's Civilization 5\Maps.

Recommended Mods
These mods go well with the Isolation map script.
Popular Discussions View All (2)
Dec 8, 2017 @ 9:57am
What map script would you like to see next?
Oct 28, 2017 @ 8:21am
Add Water as "filler"
< >
Dick Legs Oct 15, 2019 @ 9:10pm 
I cannot get this map to work. Cannot find the file for it anywhere after downloading.
Emperor Vespasian May 12, 2019 @ 10:59am 
Hey Snake, could you make an option to make it where along with desert and snow, you could add water as "wasteland"?
Snake  [author] Aug 9, 2018 @ 5:34pm 
This map script is designed to work with or without Gods and Kings, so the vanilla tag is accurate.
TheBurger3 Jul 29, 2018 @ 9:06pm 
get rid of the vanilla tag. If it's DLC, it's not Vanilla.
A Random Etruscan Noble Nov 22, 2017 @ 1:18pm 
how do i activate it, i turned on the mod and it wouldnt work, the games would start but it would not be isolated it would be a normal map
NiArh Oct 14, 2017 @ 10:06am 
Thank you for answer! :happy_creep::happy_creep::happy_creep:
Snake  [author] Oct 14, 2017 @ 8:48am 
See the protips above about playing this script in multi.
NiArh Oct 13, 2017 @ 12:38am 
Is it possible to play it online?
A Random Etruscan Noble Jun 3, 2017 @ 10:34am 
how do i activate the script
mount_dreamer Aug 13, 2016 @ 3:44pm 
Oddity -- just started, researched Archers. Scout finds a Barb Battleship in a one tile lake surrounded by Moai. Poor Scout had no understanding for what was about to happen.:Uranium: