XCOM 2
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[WOTC] Aliens: Colonial Marines Armor
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1.583 GB
Oct 11, 2020 @ 5:52pm
Feb 20, 2023 @ 10:54am
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[WOTC] Aliens: Colonial Marines Armor

Description
FEATURES:

This humble mod adds all (okay, most) of the armor customization options from Aliens: Colonial Marines, and also expands on the original selections. As a result, the following is available for both genders:

  • M3 Helmets in 7 different color variations including the 5 armor patterns from the game (with physics for the chin straps and armor plates on the back)

  • M3 Helmet customization options, such as goggles, cards, or cigarettes

  • Head Mounted Sight variants, including a helmet mounted version

  • M3 Pattern Armor, with options for individual arms, combined arms, torsos with and without shoulder straps (in case you're still using the old version of Character Pool Uniforms), as well as many color variations that include the 5 armor patterns from the game and the 4 clothing patterns. Shoulder straps used in conjunction with the strapless variations of the torsos will allow you to customize your marine's strap loadouts, from pouches, grenades, ammo, or knives.
    Additionally includes your choice of shoulder lamp for each torso.

  • Torso decals, belts, and leg gear can also be customized as in the original game.

  • M56 Combat Harness with options for shoulder lamps for each torso, as well as color variations including the 4 clothing patterns from the game.

Total customization options are too vast for me to really go into completely. Definitely check it out for yourselves! There are a TON of options, and the customization is even better when you mix in parts from other mods to allow you to truly create some unique looking marines!

REQUIREMENTS:

I'll be honest, I have no freaking idea. The listed requirements are my best guess.

CREDITS:

Models are owned by Gearbox, rights for anything related to Alien and Aliens are owned by 20th Century Studios, Inc (I'm guessing this does extend to A:CM now, if not they're still owned by Fox).

Thanks to the following individuals, who in some way helped me learn a thing or two about modding as I worked on this project:

Ginger
robojumper™
SBGC Jammer
Ninja Nub
shiremct
RealityMachina
E3245
Musashi
Puma
RustyDios
Sputnik Monroe

While all of these individuals did not necessarily help with this particular Armor Mod, they did help in some way with future mods that are a part of this larger project. Without them, this mod would not have come about. More on that later™!

UPDATE:

Thanks to Sputnik Monroe for editing the config so this mod will no longer require unrestricted customization. I 100% smoothbrain’d on that.

UPDATE 12/21/2020:

Fixed some mesh issues, added a couple of additional options, fixed config issues that would result in people being unable to equip helmets without selecting one of the M3 torsos first.

UPDATE 2/20/2023:

Wow, 3 years! Who'da thought I'd update this after 3 years? Alright, here's what we've got:

FIXED CONTENT:

  • Shin deco moved to line up with the straps. Original positioning was "game-accurate" but I don't think that was "accurate-accurate".
  • Some colors have been adjusted in both camo and non-camo directions. If you're one of the folks who complained about the black being blue, this is for you.
  • All tiers should be present and Unrestricted Customization shouldn't be a requirement anymore.

NEW CONTENT:

  • Drake's hat has been added, colorable primary, colorable secondary, flat black, forwards and backwards. Compatible with all headset flavors, fun fact!
  • Added non-tintable arms, legs, and torsos with every possible A:CM pattern combination if you want to get super legit. The A1C1 variants are the classic LV426 patterns for both clothing and armor, nudge nudge wink wink.
  • Added armor pattern variants for the M56 Combat Harness torsos.

BUGS:

There may be some clipping issues with Drake's hat. These were meant to be released with the original mod way back in the day, but weren't because they required a lot of knobdicking for both male and female versions, not to mention front and back. I'd say these are 95% good to go, though you may experience some clipping here and there. I won't fix these problems because these hats have been a massive pain enough as it is. The most egregious issues should be thoroughly solved though.

There may also be an incorrect name for two of the torsos. Everything checks out in the localization file, so I'm chalking it up to a config error on my end and hoping for the best. If you see it on your end, congrats, I have no idea how to fix it. Uhhhhh good luck.

Does this mod not show in the Firaxis Mod Launcher?
Download the Alternative Mod Launcher today!

This mod does not appear in the Firaxis Mod Launcher. No fix is in progress, I'm going to ignore this issue.

The alternative mod launcher is better in every way. Here's a link:

Latest AML Release[github.com]

146 Comments
Kartoffel  [author] Apr 8 @ 3:53pm 
@Sniffy nope, no plans for Fireteam Elite
Sniffy Mar 28 @ 11:52am 
Any plans to do the armors from Fireteam Elite? Would love to use them alongside these.
Element UK Dec 28, 2024 @ 8:36am 
Congrats on this fabulous mod. Every reason to be proud of your work
Nullified Dec 23, 2024 @ 10:06am 
Good mod, however toooo large, to many options, in turn makes game slower, and my rig is pretty beeeefy.
Mr. Stormy Dec 19, 2024 @ 10:39am 
Absolutely fantastic armours, but far too many options. Using Project DollHouse, I seem to be unable to blacklist any of them, so they're just causing too much loading when opening the customisation options.
Kartoffel  [author] Nov 25, 2024 @ 8:09pm 
Hey guys the issue with the Firaxis Launcher should now be resolved because the Firaxis Launcher has been removed.
Kartoffel  [author] Nov 4, 2024 @ 7:55pm 
@Prophet The solution is messing with configs and hoping for the best.

@kamykrak I've looked into baking the mod but ran into some difficulties in the before time. I may look into it again in the future
kamykrak Aug 28, 2024 @ 4:21am 
can we get a lighter version with just the base m3 and base M56 ? the mod is pretty cool but its very heavy
Prophet Aug 15, 2024 @ 2:06am 
Hey friend FYI, the Legs and the arms are set to padded and medium armor only, while the torso and head pieces are unrestricted. Meaning during campaign you can't use legs or arms after upgrading your armor. Any idea of a fix for this?
SHRRAFF Jun 13, 2024 @ 12:06am 
I download the mod but no works...