RimWorld

RimWorld

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Zeta Reticulans [Player/Hostile Factions]
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Mod, 1.4, 1.5
File Size
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26.092 MB
Sep 28, 2020 @ 12:33am
May 17 @ 7:17am
41 Change Notes ( view )

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Zeta Reticulans [Player/Hostile Factions]

In 1 collection by GarbageDay
GarbageDay's 1.5 Mods
5 items
Description
   
            Currently added hybrids: Forsaken, Mantis, Thrumkin, Human, Scalemen, Moyo.
                                                    Bio-tech expansion is not needed


                        Interrupter rifle, singularity bombs, and allocator waffers.
                                       Available through special orbital traders.



                     Cold and mechanical, Zeta Reticulans are unaffected by most emotion.

      A Reticulan's greatest joy is working in their field of expertise and frustrations mostly stem
                  from whether work standards are being kept and mission guidelines followed.



                        Keep schedules full, be productive, and never stop dissecting.

       These guys are real jerks! Get a colony wide mood boost from stealing memories, organ harvesting, butchering humanlike *and* animals! Harvest hemogen for fun, suck genes dry! Make sure enemies stay alive long enough to die on the operating table; or show your kind side and catch and release after cutting out a kidney.

                   Regulation, regimentation, and overarching administrative control.

       Will you abide by the auspice of the Reticulan's centralized assembly, adhering to rigorous regulations and the strict permitting system that directs gene modification and mechanoid use? Or use your surgical expertise to break free of the system, casting away your implants, and adjust your operations according to your own authority?

   Conflicting mods (These were reported at one point, possibly fixed. Maybe just a load order issue):
    "Make Anything Craftable": After changing a recipe and saving the changes, all surgery
     options disappear from the surgery menu for Zetas
   Archives:
   v1.2 https://github.com/GarbageDayIsHereToStay/Zeta-Reticulans-1.2-Archive
   v1.3 https://github.com/GarbageDayIsHereToStay/Zeta-Reticulans-1.3-Archive
   
   

Tell me how bad my mod is! contact me in my HAR discord channel[discord.com]
Popular Discussions View All (1)
2
Nov 9, 2023 @ 9:55pm
PINNED: The List (Request features/report bugs here)
GarbageDay
222 Comments
feydras May 18 @ 10:31am 
It would be really cool to see these used as a faction for the rereleased SOS 2 mod!
GarbageDay  [author] May 17 @ 7:28am 
Bi-monthly update trend continues:
Less meat on this one then I wanted (Poked my brain with a q-tip and gave myself an ear infection) but some good bug fixes, optimization, and I finally did basic support for some of the most popular animal mods.

The beefy part of this update is you can now extract skull for a mood bonus if you have ideology, something I tried for in the past but alluded me.

!!! ANY ERRORS YOU GET DON"T MATTER !!!
I scraped a bunch of hediffs and all the calculations attached in favor of a more efficient harmony patch.
Sol May 4 @ 5:20pm 
Thanks for making this mod it is basically what I always wanted as a mod.
GarbageDay  [author] May 4 @ 9:41am 
Okie dokie, new update.
Main additions:
I used anomaly's Hellcat gun as a touch off point for an alternate fire mode for Interrupters, basically a cone of paralyzing light. This took me a decent amount of coding/art effort and i think the result is *very* cool, hopefully you like it.

There's new moodlet rewards for completing research, increasing mood gain according to level of research done. Makes mood breaks a lot easier to avoid when prisoners are low. I'm still looking to make the starting hump a bit easier.

Zeta will use beams instead of drops pods to raid you now; been trying on this for a long time and it feels good to have figured it out. Unfortunately 1.5 introduced some weird raid behavior and I have to include core raids types i don't want too, put a lot of effort into getting around it but it is what it is for now.

Special thanks to Hyraxsyriacus for gifting me the new DLC
GarbageDay  [author] Apr 15 @ 6:51am 
Alright folks 1.5 is up! Sorry I couldn't get this out in time for your weekends but there was quite a bit to do for the update. Any 1.4 errors I missed last update should also be solved now. I also plan to play more rimworld/zeta than I usually do (which is not at all) and see about pushing some content & balance updates in the near future.

For Anomaly updates I will need someone to friend me and gift the DLC, as is my sacred tradition , then I will proceed to write the hundred million unique Zeta thoughts required.

Anyway, have fun and post your feedback (if any) in the pinned thread, friends.
TurtleShroom Mar 23 @ 12:07pm 
There will always be a place at my Mod list table for classical,old-timey aliens. Zeta Reticulans are the most annoying Pawns to deal with, though, because they are always miserable and hate Mechanoid labor for some reason. It's fun, but challenging. That's a good thing.
Smoked_Ribs Mar 23 @ 2:31am 
Thanks Garbage! Happy to have you back.
GarbageDay  [author] Mar 23 @ 2:13am 
@Smoked_Ribs I'm testing with Core + HAR + Zetas and going through the DLC but i'm not finding mono-sword related errors.Turns out I *did* improperly tie Xenogerm & Genepack rebate traders to search for Ideology instead of Biotech.

Errors which you can blame on my mod are:
>>> Could not resolve cross-reference: No Verse.ThingDef named Genepack found to give to RimWorld.StockGenerator_BuySingleDe
>>> Could not resolve cross-reference: No Verse.ThingDef named Xenogerm found to give to RimWorld.StockGenerator_BuySingleDef

These should be harmless and i'll squelch them whenever HAR updates for 1.5
Until then if you have any other feedback balance/request wise toss it in the pinned discussion thread; i've not touched modding for a few months now but I guess it's time to get back on the horse.
Smoked_Ribs Mar 23 @ 1:19am 
Hi Garbage! Sadly the mod started to show error messages again if we don't have some DLC. I only have Ideology, and it give me red messages about the other DLC. (items like mono-sword, xenogenes, etc.)
GarbageDay  [author] Aug 3, 2023 @ 11:29pm 
Very small update to fix some errors related to not having DLCs, which i'm surprised no one complained about but were kind of a big deal.

Also Neuropathy now applies to individual bodyparts (as i always intended) instead of whole body and is nerfed to no longer cause pain.

Also check out my new mod "Convectional War Crimes" https://steamcommunity.com/sharedfiles/filedetails/?id=3013834357