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Less meat on this one then I wanted (Poked my brain with a q-tip and gave myself an ear infection) but some good bug fixes, optimization, and I finally did basic support for some of the most popular animal mods.
The beefy part of this update is you can now extract skull for a mood bonus if you have ideology, something I tried for in the past but alluded me.
!!! ANY ERRORS YOU GET DON"T MATTER !!!
I scraped a bunch of hediffs and all the calculations attached in favor of a more efficient harmony patch.
Main additions:
I used anomaly's Hellcat gun as a touch off point for an alternate fire mode for Interrupters, basically a cone of paralyzing light. This took me a decent amount of coding/art effort and i think the result is *very* cool, hopefully you like it.
There's new moodlet rewards for completing research, increasing mood gain according to level of research done. Makes mood breaks a lot easier to avoid when prisoners are low. I'm still looking to make the starting hump a bit easier.
Zeta will use beams instead of drops pods to raid you now; been trying on this for a long time and it feels good to have figured it out. Unfortunately 1.5 introduced some weird raid behavior and I have to include core raids types i don't want too, put a lot of effort into getting around it but it is what it is for now.
Special thanks to Hyraxsyriacus for gifting me the new DLC
For Anomaly updates I will need someone to friend me and gift the DLC, as is my sacred tradition , then I will proceed to write the hundred million unique Zeta thoughts required.
Anyway, have fun and post your feedback (if any) in the pinned thread, friends.
Errors which you can blame on my mod are:
>>> Could not resolve cross-reference: No Verse.ThingDef named Genepack found to give to RimWorld.StockGenerator_BuySingleDe
>>> Could not resolve cross-reference: No Verse.ThingDef named Xenogerm found to give to RimWorld.StockGenerator_BuySingleDef
These should be harmless and i'll squelch them whenever HAR updates for 1.5
Until then if you have any other feedback balance/request wise toss it in the pinned discussion thread; i've not touched modding for a few months now but I guess it's time to get back on the horse.
Also Neuropathy now applies to individual bodyparts (as i always intended) instead of whole body and is nerfed to no longer cause pain.
Also check out my new mod "Convectional War Crimes" https://steamcommunity.com/sharedfiles/filedetails/?id=3013834357