RimWorld

RimWorld

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Zeta Reticulans [Player/Hostile Factions]
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Mod, 1.5
File Size
Posted
Updated
48.397 MB
Sep 28, 2020 @ 12:33am
Jan 6 @ 7:36am
43 Change Notes ( view )

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Zeta Reticulans [Player/Hostile Factions]

In 1 collection by GarbageDay
GarbageDay's 1.5 Mods
5 items
Description
   
            Currently added hybrids: Forsaken, Mantis, Thrumkin, Human, Scalemen, Moyo.
                                                    Bio-tech expansion is not needed


                        Interrupter rifle, singularity bombs, and allocator waffers.
                                       Available through special orbital traders.



                     Cold and mechanical, Zeta Reticulans are unaffected by most emotion.

      A Reticulan's greatest joy is working in their field of expertise and frustrations mostly stem
                  from whether work standards are being kept and mission guidelines followed.



                        Keep schedules full, be productive, and never stop dissecting.

       These guys are real jerks! Get a colony wide mood boost from stealing memories, organ harvesting, butchering humanlike *and* animals! Harvest hemogen for fun, suck genes dry! Make sure enemies stay alive long enough to die on the operating table; or show your kind side and catch and release after cutting out a kidney.

                   Regulation, regimentation, and overarching administrative control.

       Will you abide by the auspice of the Reticulan's centralized assembly, adhering to rigorous regulations and the strict permitting system that directs gene modification and mechanoid use? Or use your surgical expertise to break free of the system, casting away your implants, and adjust your operations according to your own authority?

   Archives:
   v1.2, v1.3, v1.4 https://mega.nz/folder/HZImSR7I#LU15B24EIXsRXwejjA-GVA
   
   

Tell me how bad my mod is! contact me in my HAR discord channel[discord.com]
Popular Discussions View All (1)
10
Mar 21 @ 2:52pm
PINNED: The List (Request features/report bugs/Ask questions here)
GarbageDay
228 Comments
GarbageDay  [author] Jan 6 @ 7:47am 
Small patch to fix some big bugs. As always the change notes are at the top right on the workshop.

@Spottedmask95 Buy some from one of the special orbital trade ships (Canteen Saucer) that only show up if you play as a Zeta and have a good relationship with the co-op (aka have been a good little alien and haven't tried to remove your implants)
Speck Dec 31, 2024 @ 3:40pm 
Sorry, I might just be dumb and/or blind, but how do you create reticulan hybrids?
Narada Sep 21, 2024 @ 5:29pm 
Can't believe I haven't seen this before! I often play without DLCs so this is such a treat to have. Love that you made a mantis hybrid. Looking forward to trying it out, thank you for not making it Biotech :D (psst, this is what Genies should have been if they were good lol)
GarbageDay  [author] Sep 9, 2024 @ 8:32am 
@lovecraft Sorry for the delayed response i don't like leaving comments unless it's on an update day (I have a pinned thread if people want to poke me about features there).

I want hybrids to be fully functional without DLC and it'd be ton of work to integrate both systems together happily; i might look into adding a hybrid disallow menu for the next update.
GarbageDay  [author] Sep 9, 2024 @ 8:26am 
Updated, lots of effort spent code side this time around to fixing bugs and refactoring.

Content highlights are reworked singularities, which now merge with other singularities within range to grow in size. To go with this revamp i've made the singularity grenade a 3 charge grenade belt (That changes graphics to show you how many are missing) instead of a single giant orb grenade. I've also added singularity mortars, who's design based off the balldo (research it).

I created some unique laser C# and added a new "Neurolaser" weapon.
I'm phasing out 2 of the 3 interrupters, coding some C# that'll alert you there's an update available and will switch over the weapon to the Neurolaser upon unequip.

1.4 files have been removed from the mod and moved to a mega folder linked above.

I'll update the change notes at the top of this workshop shortly to give a full list of changes. Any red error caused by this update should be a non-issue, i hope.
Lovecraft Aug 1, 2024 @ 5:56am 
Do the hybrids work off of the genes mechanic from biotech? I'd love to build my own version of the grays and also disable other preset ones. Also yeah SOS2 UFOs would be epic.
feydras May 18, 2024 @ 10:31am 
It would be really cool to see these used as a faction for the rereleased SOS 2 mod!
GarbageDay  [author] May 17, 2024 @ 7:28am 
Bi-monthly update trend continues:
Less meat on this one then I wanted (Poked my brain with a q-tip and gave myself an ear infection) but some good bug fixes, optimization, and I finally did basic support for some of the most popular animal mods.

The beefy part of this update is you can now extract skull for a mood bonus if you have ideology, something I tried for in the past but alluded me.

!!! ANY ERRORS YOU GET DON"T MATTER !!!
I scraped a bunch of hediffs and all the calculations attached in favor of a more efficient harmony patch.
Sol May 4, 2024 @ 5:20pm 
Thanks for making this mod it is basically what I always wanted as a mod.
GarbageDay  [author] May 4, 2024 @ 9:41am 
Okie dokie, new update.
Main additions:
I used anomaly's Hellcat gun as a touch off point for an alternate fire mode for Interrupters, basically a cone of paralyzing light. This took me a decent amount of coding/art effort and i think the result is *very* cool, hopefully you like it.

There's new moodlet rewards for completing research, increasing mood gain according to level of research done. Makes mood breaks a lot easier to avoid when prisoners are low. I'm still looking to make the starting hump a bit easier.

Zeta will use beams instead of drops pods to raid you now; been trying on this for a long time and it feels good to have figured it out. Unfortunately 1.5 introduced some weird raid behavior and I have to include core raids types i don't want too, put a lot of effort into getting around it but it is what it is for now.

Special thanks to Hyraxsyriacus for gifting me the new DLC