Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

87 ratings
For a realistic Ancient Roman reenactment using Rome II engine.
   
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Description
My Mod emphasise in Roman formations and weapons rather than individual soldiers stats. I added other mods that serve my main goal by fixing shortcomings in the vanilla version in things like:
-spamming of fleets out of thin air
-barbarians and smaller tribes with siege weapons matching the fire power of big empires.
-practically no defense advantage to defending armies/settlements etc
-maritime warfare in a peer t peer approach (not realistic) during punic wars rome had disadvantage at sea until they decided to "took land war to the sea" using innovative technology that turned the tide fo the war

and many more....

all these mods i recomend cause they aim at making Rome II more historical, colorfull and unbalanced. (who said history is balanced)
Items (8)
Realistic Legionary Tactics
Created by abel1717
NEW!!! 1) You can build (recruit) ballistae and scorpions in any of your territories providing there is a military building (Roman soldiers were engineers and could build them on site, so it does not make sense than when far from home you have to keep send...
4 Turns Per Year with Season Effects
Created by Dresden
This changes the turns per year to 4. Generals and Agents will age 1/4 as fast. Also adds seasonal effects to the main campaign and Augustus campaign. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. Might be compat...
Realistic Land & Naval Battles
Created by abel1717
More strategy less arcade In vanilla everything happened so fast that there was no room for maneuver. I used to rush my units into an enemy unit clicking over here and then over there to keep up with the arcade pace of the game. Everything happened so fast...
Realistic Roman Economy
Created by abel1717
Real Slave Economical system +slave trade (boosts industry and agriculture) see 2nd screenshot, part of the bonus % comes from slaves. This mod represents the impact of slaves in the Ancient Roman economy. You need to have slave trade building to unlock th...
Realistic Roman Garrison & Barricading
Created by abel1717
THIS IS A BETA RELEASE (For feedback) In real life the defending army has the advantage. Thats why the attacking armies will try to greatly outnumber the defenders. In Vanilla Rome II is the other way arround. In ancient times Romans excel at building defe...
Barbarian spacing tweakdown
Created by Bruce_R
Compatible with Empire Divided and Desert Kingdoms DLC. Spacing in R2 for barbarian units is a little more disciplined than it should be. By spreading barbarian spear and sword units out and staggering them a little more, to the same spacing as falx and rh...
Better AI Recruitment
Created by Litharion
Better AI Recruitment for Rome II Rome II Emperor Edition patch 20 :) compatible This mod enhances the Campaign AI by building better melee based armies as well as improving the faction specific recruitment behavior.The AI will for example recruit Pikemen ...
Cataph's - Gladiators In Garrison
Created by Cataph
A new movie starring Rob Someguy. I've often thought about this and now I'm using a request as excuse to do this. Basically, all gladiator units are removed from active recruitment and moved into garrisons. Same buildings they were recruitable from, one sw...