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Like GamerDaGreat says, if I set it to #1 priority in mod manager, now it works.
That means, every fourth turn, four years have passed but also one more because of that 1/4 of a year every turn. So 4 turns = 5 years
So, for a newborn to come to its 16th year of life, it takes 12 turns (if my math is correct). That means 12 individual chances (i supose it is throu RNG mechanic) for it to die.
With this mod, every year is 4 turns (1 turn per season). That mean, for a baby to come to the 16th year of its life, it now takes 64 turns. That is 64 indivitual chances for it to die.
I played a campain with Macedon with no problem, but i also played a campain with Rome and everything just dies.