Hearts of Iron IV

Hearts of Iron IV

254 ratings
Pipe's Formable Puppets
4
3
2
5
8
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.988 MB
Sep 20, 2020 @ 11:47pm
Mar 23 @ 6:57pm
27 Change Notes ( view )

Subscribe to download
Pipe's Formable Puppets

Description
What is the purpose of this mod?
In the base game, the only nation which can create puppets from decisions is Germany with its Reichskommissariats. This mod attempts to address this, by adding new formable puppets which nations can create if they occupy certain states. The newly added puppets have a custom autonomy level named "Military Administration" which mirrors the effects of the base game "Integrated Puppet".

Current Features:
  • Ability to release up to 79 puppets through new decisions which are highlighted on the map.
  • Addition of a new autonomy level, "Military Administration", which matches the effects of an Integrated Puppet.
  • Addition of a puppet management user interface which allows a player to view the states and cores of a puppet, appoint a military governor, and dismiss the current military governor.
  • Ability to appoint army leaders as military governors (works for all nations, and army leaders added through mods).
  • Puppet's ideology will change automatically to match the overlord's ideology.
  • Ability to hand back territory through a state transfer user interface to create your desired borders.

Current Compatibility?
As this modification targets vanilla state IDs, any other mod that adds/modifies states will be incompatible (ex. Beautiful States, Satisfying States).

Exceptions are listed below:

The Road to 56
You must download the RT56 patch from here. When using this patch, you must enable Pipe's Formable Puppets, Pipe's Formable Puppets - RT56, and The Road to 56 in your playset.

What are the current formable puppets?
Afghanistan, Arabia, Argentina, Austria, Baltic, Bangladesh, Belgium, Brazil, Bulgaria, Central Africa, Central America, Central Russia, Chile, Colombia, Czechia, Denmark, East Africa, East Germany, Eastern Canada, Far East Russia, Finland, French Alps, Germany, Great Britain, Greece, Himalayas, Hungary, Iberia, India, Indochina, Indonesia, Iran, Iraq, Ireland, Korea, Kurdistan, Levant, Mexico, Midwestern U.S, Mittelafrika, Mongolia, Netherlands, North Africa, North Germany, Northeastern U.S, Northern Caucasus, Northern France, Northwestern Russia, Norway, Oceania, Pacific U.S, Pakistan, Peru, Poland, Prussia, Quebec, Romania, Scandinavia, Siberia, South Africa, South Germany, Southern France, Southern Russia, Southern U.S, Sweden, Switzerland, Transcaucasia, Turkestan, Turkey, U.S. Rockies, Ukraine, Urals, Volga, West Africa, West Germany, West Indies, Western Canada, Western Russia, Yugoslavia.

What are the country tags?
Click here[github.com] to view a list of the current tags.

Can the AI create formable puppets?
The AI does not have the ability to use any of the decisions.

What's in store for the next update and the future?
Click here[trello.com] to view the progress of the mod along with future features.

Credits:
- Officer Portraits (Fiverr @ kvazarda)
- U.S. Rockies Flags (Fiverr @ iqrashaikh03)
- HOI4 Transfer Technology Script (Yard1)
- Vietnamese Name List (Kaiserreich Developers)
- Flag of Western Canada (Wikimedia @ HarleyKing)
- Vanilla Flags (PDX)

Formally known as Regional Puppet Governments.

This modification is based on Installation of Puppet Governments for Regions which was never finished.
Popular Discussions View All (1)
1
Jun 19, 2024 @ 12:21pm
Bug Thread
PipeAV
255 Comments
PipeAV  [author] Apr 23 @ 2:48am 
@everyone - I’ve been a bit busy recently, but soon I will resume work on pushing the last bits of the update I never got to. I’m also working on another mod which will allow the player to appoint any army or navy leaders as military governors of the base game puppets. It will be called “Pipe’s Military Governors” and it will be similar to “Change Puppet Leaders” but it will have GUI elements from this mod.
PipeAV  [author] Apr 23 @ 2:42am 
@Burner345-BR - There is only one autonomy level, but it should be impossible for the AI to get out of that level since I’ve blocked it in the code. I’ll double check this later.

@pu.gatterman - I’m not too sure about your issue, can you give me an example? From what I know when I tested a division commander can be promoted to general or field marshal and still be appointed as a military governor.
pu.gattermann Apr 22 @ 1:03pm 
First of all, amazing mod ! I got a question: When i promote one of my division commanders to general, it seems that i cant apppoint them as generals? Is this true or does it take some time for the system to register i got a new general?
Pepper Apr 21 @ 1:00pm 
PURO CHILE
Burner345-BR Apr 21 @ 11:57am 
Put the puppets as integrated puppets instead this "military administration", because this military administrations can became free too easely, just upgrating 1 time.
Danew11 Apr 6 @ 9:01pm 
its fine also thank you and your mod is really cool
PipeAV  [author] Apr 6 @ 3:24am 
@Danew11 - Sure I’ll take a look at it and make it possible for all puppets to appoint governors when I get the chance. (Sorry for deleting your comment, pressed the wrong button on my phone)
PipeAV  [author] Mar 24 @ 10:49am 
@Thephillips2020 - As of right now, the puppet will get cores upon release. If you transfer certain historical lands, using the state transfer interface they will also get cores. I'm currently working on finishing the RT56 patch so it works this way as well. Once I complete this task, I'm going to work on documentation regarding the possible cores of a puppet.

I was going to implement a system of coring with compliance, but it has been placed on hold until I get more feedback on how it should be implemented.
Thephillips2020 Mar 24 @ 10:15am 
How do Puppet Cores work? Does it just gain a core on any state you give it?
PipeAV  [author] Mar 23 @ 6:56pm 
@everyone - The patch for Road to 56 has been partially updated. This means the territories should not have any conflicts upon their release. The part which I'm still working is the coring of territories after being transferred with the state transfer user interface. This should be complete by Tuesday, but players can play without issues. Once again sorry for the inconvenience.