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Thanks for the info man, I just got paid so looking forward to dig into the game and figure out how to go about it :D Much appreciated
In any case, the relevant data is in "data.pack/db/campaign_initial_loyalty_distribution_tables" . The fix is to change every value in the "loyalty" column to 5, which will cause every lord to spawn with a completely neutral loyalty value.
Alternatively, changing to 10 instead of 5 might allow people to get the high loyalty rewards, but I haven't tested yet; it could either be OP or broken. Changing it to 5 seems the closest we'll get to making the game pretend the loyalty system doesn't exist.
It's worth noting this change applies to -all- loyalty factions indiscriminately. Not too bad, however - it should just make their lords spawn with 5 loyalty, and then continue as normal from there.
Sadly the game isn't within my budget for this month, or possibly next too, but once I get my hands on it, if someone haven't made a similar mod, I'll look into it ^^