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Relatar um problema com a tradução
Here is a video of 100 missiles being fired and sim speed maintaining a steady 1.0 while they are in flight: https://www.youtube.com/watch?v=JVb_3-jNRUM
All of the missiles in the video are raycasting the target and the firing ship is also raycasting the target.
As for "at what point it becomes noticeable" that is largely dependent 2 factors: (1) host hardware and (2) what else is eating sim speed.
Scripts run on the main thread, so there is only 16 ms for the game to run all scripts and do everything else the game needs to do. LAMP averages ~0.04 ms and each missile averages around ~0.02 ms when actively tracking a target.
Scanning finite volume with an infinitely thin scan beam is infinitely inefficient. And at 5 km, you have better chances of winning the lottery than hitting something with pure luck.