RimWorld

RimWorld

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BloodTypes + BloodBag (Continued)
   
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5
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489.599 KB
Sep 3, 2020 @ 12:25pm
Jan 26 @ 1:34pm
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BloodTypes + BloodBag (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of alicetries mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1540233466
This mod is an update of the fix to 1.0 from inexcode
https://github.com/inexcode/RimworldBloodBag

- Added a normal stacksize for the blood bags
- Fixed stack-graphics
- Got Blood and Bloodtype-hediff should now not count as bad and not curable by item
- Multiple giving of blood will now result in blood-loss



[dsc.gg]
[github.com]



Adds blood types, transfusion and other bonuses and mishaps related there in

graphics are currently a red semi translucent ambrosia (smooth red balls)
adds blood types and a drug called blood bag.
it can be administered to give a health bonus and remove blood loss

it not needed for anything else, has not costs other than time and it makes your dudes woozy

Blood Type Compatibility
Your ♥♥♥ blood type is based on the presence or absence of the A and B antigens on your red blood cells. The A blood type has only the A antigen and the B blood type has only the B antigen. The AB blood type has both A and B antigens, and the O blood type has neither A nor B antigen.

By the time you are six months old, you naturally develop antibodies against the antigens your red blood cells lack. For instance, a person with A blood type will have anti-B antibodies, and a person with B blood type will have anti-A antibodies. If you have type A blood, you cannot receive B blood because your body's anti-B antibodies will fight the B blood's B antigens. It is crucial we have all blood types available to our patients.

from https://www.bswhealth.com/patient-tools/blood-center/Pages/blood-type-genetics-and-compatibility.aspx

donate today : http://www.aabb.org/tm/donation/Pages/Blood-Bank-Locator.aspx



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: blood loss, health bonus
106 Comments
Mlie  [author] Jan 26 @ 1:35pm 
@Fuyuno Added debug spawning option for specific blood types
Mlie  [author] Oct 18, 2024 @ 5:42am 
@Pet_velvet Please see the Reporting Issues section described above
Pet_velvet Oct 18, 2024 @ 4:51am 
There is a 1/3 chance that this mod is causing an error when starting a new save for me.
Mlie  [author] May 8, 2024 @ 7:42am 
@realMatcher Please see the Reporting Issues section described above
realMatcher May 8, 2024 @ 7:38am 
I could "delete" the blood bag with stocking 2 normal blood bags B+ into my doc, after that I could give the command for picking it up and it got picked up but didnt show off in the inventory.

Somehow I managed to pick it up without the B+ but then it showed up in the inventory and if I dropped it back on the floor it could cause the same errors again. (Another error log was showing up after that)


First I thought it was smart medizine but it was before I gave the command to stock blood bags in the inventory of my doctor.
realMatcher May 8, 2024 @ 7:38am 
I got a bug that transformed a blood bag with O+ into O-
I dont know how exactly it happened but I know it was O- after the carawan started. I think it happened after I lost one of my horse with the blood bag and I forced one of the caravan members to put it back into the caravan.

After that my caravan fought and was on the way back. Because some raiders tried to burn my fields, I needed them after they arrived so I stopped them from unloading the caravan to fight the fire. In this chaos one of them dropped the magic O- blood bag. After that Sometimes my people got the bug of standing still because they somehow cant do what they want with that line in the log "Object reference not set to an instance of an object" (Got some errors for animals too). I also got an error if I command someone with right click on the O- blood bag but I got no options. At the moment I denied futher use of the magic blood bag, everthing was going back to normal.
hollys Apr 28, 2024 @ 5:51pm 
It would be amazing if you could make blood have different tastes! Either based on genes or just randomized. I'd love my vampires to have preferences and mood bonuses based on taste.
Fuyuno Apr 11, 2024 @ 11:00pm 
ah i see - thank you for letting us know ^^
any chance of adding the ability to add specific ones via devmode? (it's cool if not. just figured it might be made easier xD there's only a 12.5% chance that it might re-roll to be the one we want each time it's re-rolled)
Mlie  [author] Apr 11, 2024 @ 1:32pm 
@Fuyuno Not reliably, you can remove the blood-type hediff and let it regenerate it. Its random so you will get the one you want eventually
Fuyuno Apr 11, 2024 @ 1:09pm 
i guess what i'm asking is, is it possible to do that via devmode?