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- Compatibility with Crusader Kings III 1.16.1 "Chamfron" hotfix
# Princes of Darkness, "Wind from the East", Version 1.16.0.2, 5/6/2025
- Compatibility with Crusader Kings III 1.16.0.2 "Chamfron" hotfix
## Gameplay changes
- Tweaks to the Conqueror AI game rule:
- Independent AI rulers now receive all the maintenance scripts that conquerors usually get. This further helps them budget their gold, and causes them to start murder schemes on their neighbors
- On the Bloodthirsty AI setting, they also automatically start wars intelligently. This replaces the earlier implementation of the game rule, which simply cranked up the ai_war_chance value for everyone
- Some tweaks to "Transylvania" setup. #Etrius starts with truce with Black Cross and Eastern Lords. Yorak and Rustovitch start more friendlier (they were collaborating in that timeframe). Rustovitch and Noriz start in a truce. Hedeon lost some of his starting troops. Dracon gets improved stats once shedding his Nikita's disguise
- The AI is a little less trigger happy when it comes to tributary wars
- Kinfolk healers building now gives epidemic resistance
- Kinain + vampire (SH mode) can now convert to vampire faiths
- Some vampires such as the Anda Gangrel following via Yasaq will now have Yurts as their domiciles even if landed.
- The Qorjin Baghatur now will have Yurts as their domiciles even if landed.
- The Yurt Royal Court now has a night time appearance.
- Khans of the Steppe DLC hair, beard, clothing and headgear options may now appear on some characters if you have the DLC.
- Removed some broken animations from clogging the error log.
- Creating a Vampire or Revenant via the In-Game Character Creator trait no longer leaves you without a Domicile
- Fixed a bug that would let a ruler designed character with Necromancy Advanced end up with no paths
- The prisoner sacrifice option unlocked at 35 Thrall xp (Demonologist trait) now gives Investiture experience instead of Arcana (it was useless since Thralls don't get Arcana anymore)
- Fixed a vanilla bug that would let you get a claim on a vassal's haven title
- Disabled the Hashishiyah trait for splats that can't eat human food since CK3 flavors it as eating edibles
- Removed useless button in cultists tab
It turns out that something of language translation (to Simplified Chinese) goes wrong... I changed my language into English and everything displays very well.
Thanks for your reply!
"Do I need the overpriced CK3 DLC?"
No. Though maybe you still want some.
"Does the mod replace that with its own versions?"
Yes. Partly.
https://www.princesofdarknessmod.com/wiki/index.php/FAQ#Do_I_need_DLCs_for_this_mod?
Do I need the overpriced CK3 DLC? Does the mod replace that with its own versions?
you could have a look at Uji shûi monogatari 宇治拾遺物語 and Konjaku monogatarishû
Walter is a little bland. I´m trying to win "cultural outrage week" against Landel, so I better bring something outrageous. Thanks for the discord link, unfortunately I didn´t get it to work. Until it does please comment on some drafts in the "Discussion" section. You are still going for landless werewolves, right?