Sid Meier's Civilization VI

Sid Meier's Civilization VI

7,374 ratings
GoldenAge - Brave New World
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File Size
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94.699 MB
Aug 25, 2020 @ 1:51pm
Oct 10 @ 2:38am
120 Change Notes ( view )
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GoldenAge - Brave New World

In 2 collections by Gold
Play with 'GoldenAge - Brave New World'
26 items
Goldenage-Brave New World + Natural & World Wonders Expansion
34 items
Description

GoldenAge - Brave New World
Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Civilization VI great again!
Introduction
In Vanilla, city with large population is meaningless. Crazy expansion of new cities (Wide play) with very few citizens is believed as the best strategy to win deity difficulty. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Now you will find that ‘population is everything’.
GoldenAge also emphasizes the fun of urban planning. You will get super huge bonus when you place the same type of elements together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will also receive huge production bonus when you put mines or lumber mills together. I am pretty sure that you will love the new urban planning system.
The last aim of GoldenAge is to make the game more interesting. This is accomplished by breaking the traditional way of gameplay. A lot of new mechanics and rules have been added. Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization.
Overall, this mod acts like an official expansion patch (Rise & Fall and Gathering Storm) but definitely more than that. You will have a whole new game experience playing with this mod! Let’s build a great empire with GoldenAge - Brave New World and have One More Turn!!
New Features (Game Modes)
a) Crazy-Expansion Penalty and City upgrade: Crazy-Expansion Penalty is a yield penalty that increases with the total number of cities you own, and can be mitigated when Guildhall and city population reach specific level. All cities receive a new internal building – Guildhall (Village) once they are established. Guildhall can be upgraded by city expansion projects: Village – Town – County – City – Metropolis.

b) Megalopolis and National wonders: Plan your city and design district placement carefully!
c) Building expansion:More options for buildings in specialty districts.
Overhaul and tweak
d) More population bonus and Taller happiness levels
e) Difficulty: AIs become more powerful by cheating on yields per citizen, which also progressively increase with game era. You will no longer feel bored because you exceed AI by far.
f) Governors overhauled.

g) Governments and Policies overhauled
h) Religions and Pantheons overhauled
i) Civilizations and Leaders overhauled
j) Warfare: Unit counter relationship, Sight of Units, Unit promotion trees overhauled.
k) Buildings and Districts overhauled
l) Terrains and Features overhauled
m) Resources and Improvements overhauled
This is just the tip of the iceberg…
I have implemented a full list of modifications to the in-game Civilopedia.

Please read through the Civilopedia-GoldenAge Tag before your first game.
Compatibility
Fully compatible with the latest game version!!
RISE & FALL and GATHERING STORM Expansions are required!
Other DLCs are not required. But I would highly recommend you playing this mod under full DLCs environment to achieve the best game experience.

GoldAge has been divided into multiple components (modularization) using the advanced game setting and game mode function. Thus, GoldenAge is compatible with all mods in the Workshop community, but only when you disable the corresponding components conflicting with the mods you are using. I would recommend you check “Database.log” and “Modding.log” at …\My Games\Sid Meier's Civilization VI\Logs and search “error” to make sure you are clear.
This mod collection is highly recommended:The mod has been tested before being uploaded. In case of problems, please make sure these problems do not come from other mods before reporting. Bug report and suggestions for improvement are welcome.
Credits
GoldenAge has been developed for two years with more than 240 versions. I am trying to consider all possible factors to make the game more interesting. I believe complete overhaul and reformation are necessary to reach the final goal. That’s why I put so many small pieces of changes together.
Acknowledgement
GoldenAge is such a comprehensive mod that inevitably contains some overlapped contents with other mods in the workshop. Indeed, some of my ideas are from the community. Special thanks to JNR, Zegangani, p0kiehl, Deliverator23, Sailor Cat, SeelingCat, Sukritact, AOM, and _Zee, authors with fantastic ideas.
Chat
Join for more discussions at Discord Server for GoldenAge[discord.gg]!

Modding is not profitable. Your thumbs up Rate and Favorite means everything to me!
Popular Discussions View All (34)
290
Nov 18 @ 7:28am
PINNED: BUG反馈(中文区)
Gold
168
Oct 24 @ 4:15am
PINNED: Bug Report or Improvement
Gold
8
3
Sep 2 @ 10:59am
How is this mod so highly rated?
Ursorius
803 Comments
Deadmankenny Nov 5 @ 8:12am 
why does the AI grow so quickly? Their capital is 20 pop at turn 50 while im at 18, they will have three cities on top of that. Is there any way to not give the AI 3x your growth?
Dawnwalker Oct 26 @ 4:06am 
请问可再生资源不生成咋办?分别试了YnAMP和原版的高地地图,开了纳米科技之后都没看见生成过。这个资源是否像其他战略一样在生成地图的时候就随机分布到了地图里?
花火 Oct 22 @ 6:28am 
修修改改了好多Mod,怎么还是开局Mod冲突,我看了一圈,除了人物和UI的Mod,也就剩下和而不同了,是不兼容吗?
Dmformom Oct 15 @ 5:15pm 
Getting crashes with the 2nd collection, with warfare expanded added in.
寻找小天 Oct 13 @ 11:20am 
老马左下角那技能真的有起作用吗?
安德琉璃 Oct 12 @ 4:16am 
很有趣的MOD,但后面是真的卡,有什么解决方案吗
Flactine  [author] Oct 10 @ 5:16am 
非常抱歉,是昨天的更新出现了错误,目前已经修复
野心冠军 Oct 10 @ 12:17am 
更新炸,无法开始新游戏(确信)
ฅLyunyaฅ Oct 9 @ 7:00pm 
更新之后游戏炸了(
Jc (>>> Oct 9 @ 5:34pm 
更新后 不兼容了? 游戏重开也不行,读档也不行