Total War: WARHAMMER II

Total War: WARHAMMER II

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Vampire Counts Magic Fine-tuned
   
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Tags: mod, Battle
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108.098 KB
Aug 18, 2020 @ 3:45am
Sep 5, 2020 @ 6:19am
9 Change Notes ( view )

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Vampire Counts Magic Fine-tuned

In 1 collection by DustDevil
Vampire Counts Fine-tuned - COLLECTION
16 items
Description
Introduction:

This mod's purpose is to modify the LORES OF MAGIC used by the Vampire Counts, both in vanilla and in the context of new lores in the Vampire Counts Fine-tuned series. As always, I'm keeping up with the spirit of the series to make gameplay meaningful and lore-friendly, while also taking care to not make OP changes.

There are several changes to the Lore of Vampires, Lore of Death, Lore of Shadows, Lore of Beasts, Lore of Fire, Lore of Plague, Lore of Nehekhara and Lore of Dark - the non-vanilla ones pertaining to some specific skills avaiable to specific lords because of previous mods' changes.

I could've restricted those changes to just said characters, but as a balancing principle I've extended all changes to all lore users, regardless if they're vampires or not. Finally, several tooltips are lacking update, but the changes are indeed in effect - this will be patched in the future.

Support and Appreciation:

Just the fact you're using this mod gives me joy, but if you can, please rate and favorite the mod in order to spread it further in the community:

If you can, and wish to go the extra mile in showing your appreciation, donate any value through PayPal: DONATIONS AND TIPS[www.paypal.com]. Any value is greatly appreciated and drives me to keep doing what I do.

Full Changelog:

Wind of Death Range now 200 (from 150)

Wind of Death -1 Mana Cost Base and Upgraded

Wind of Death now amounts to roughly half a second more of the bone windsweep running

Gaze of Nagash -1 Mana Cost Base and -4 Mana Cost Upgraded

Curse of Years now also damages units (about a 1/36 damage of arcane unforging)

Curse of Years now also drain 12% vigour while it lasts.

Curse of Years Duration is now 36 seconds (from 32)

Curse of Years Mana Cost +3

Vanhel's Danse Macabre Duration now 40 seconds (from 29)

Invocation of Nehek -1 Mana Cost Base and -2 Mana Cost Upgraded

Awaken the Battlefied -3 mana Cost Base and -4 Mana Cost Upgraded

Awaken the Battlefield uses now 3 (from 2)

Command the Unliving -2 Mana Cost Base and -1 Mana Cost Upgraded

Command the Unliving uses now 3 (from 2)


Purple Sun of Xereus -2 Mana Cost Base and Upgraded

Purple Sun of Xereus Duration now 13 seconds (from 11)

Purple Sun of Xereus Upgraded Duration 25 seconds (from 22)

Fate of Bjuna now also inflicts Rampage

Fate of Bjuna Duration increased to 28 seconds (from 20)

Fate of Bjuna -4 Mana Cost

Fate of Bjuna Range now 150 (from 100)

Aspect of the Dreadknight now also bestows "Discouraged" Contact Effect

Aspect of the Dreadknight now also temporarily stops any Fatigue reduction to buffed units

Aspect of the Dreadknight +2 Morale boost

Aspect of the Dreadknight +2 Mana Cost Base and Upgraded

Aspect of the Dreadknight Duration now 18 seconds (from 16)

Aspect of the Dreadknight Upgraded Duration 36 seconds (from 32)

Doom&Darkness Duration now 44 seconds (from 36)

Doom&Darkness Upgraded Duration 44 seconds (from 36)

Doom&Darkness -2 Mana Cost Base and -4 Mana Cost Upgraded

Doom&Darkness now further reduces enemy Morale to -20 (from -16)

Doom&Darkness now also decreases 6% vigour from the enemy while it lasts

Soulblight -1 Mana Cost Base and -2 Mana Cost Upgraded

Soulblight Duration now 30 seconds (from 25)

Soulblight Upgraded Duration 60 seconds (from 50)

Soulblight now further decreases Armor to -35 (from -30)

Spirit Leech Mana Cost -3 Base and Upgraded


Melkoth's Mistifying Miasma Damage very slightly increased

The Withering Duration now 60 seconds (from 40)

The Withering Mana Cost -2 Upgraded only

The Withering now further decreases Morale to -12 (from -8)

The Withering now decreases less Armor to -24 (from -30)

Enfeebling Foe Duration now 30 seconds (from 22)

Enfeebling Foe Upgraded Duration 60 seconds (from 44)

Enfeebling Foe now also drains 8% vigour while it lasts

Enfeebling Foe now further decreases MA and MD to -36 (from -24)

Penumbral Pendulum Duration now 3 seconds (from 2)

Penumbral Pendulum Minimum Distance to Cast is halved

Penumbral Pendulum now has a slightly wider area

Penumbral Pendulum Mana Cost -3 Base and Upgraded

Okkam's Mindrazor Duration now 50 seconds (from 36)

Okkam's Mindrazor Mana Cost -2 Upgraded only

Pit of Shades Duration now 16 seconds (from 13)


Pann's Impenetrable Pelt now further increases PHYS RES to +25% (from +22%)

Pann's Impenetrable Pelt Mana Cost -1 Base and -3 Upgraded

Flock of Doom now also reduces foe's Accuracy by -45

Flock of Doom Duration is now 10 seconds (from 7)

Flock of Doom Upgraded Duration is now 20 seconds (from 14)

The Amber Spear Mana Cost -1 Base and Upgraded

Curse of Anraheir now further reduces enemy MA to -36 (from -24)

Curse of Anraheir now further reduces enemy speed to -40% (from -24%)

Curse of Anraheir Mana Cost -1 Base and Upgraded

Wyssan's Wildform Duration is now 30 seconds (from 24)


Smoke and Mirrors now grants +15% Speed (from +12%)

Smoke and Mirrors duration is now 25 seconds (from 24)

Spiteful Conjuration now inflicts -20 Armor (from -15)

Spiteful Conjuration Duration increased to 24 seconds (from 18)

Kindleflame now inflicts -25% FIR RES (from -22%)

Kindleflame Duration increased to 20 seconds (from 15)

Bestial Surge and Schreckenkraft (Fine-tuned Exclusive) now grants +25% Charge Bonus (from +18%)

Bestial Surge and Schreckenkraft Duration increased to 20 seconds (from 9)

Plague Rash Duration is now 20 seconds (from 10)

Wild Heart slightly increases more power reserve

Wild Heart Duration is now 25 seconds (from 29)

Life Leech now also slightly increases power reserve for the duration

Curse of Undeath Duration is now 12 seconds (from 7)

Curse of Undeath now has a slightly higher healing

The Restless Dead and Hex of Bones (Fine-tuned Exclusive) Duration is now 12 seconds (from 7)

The Restless Dead and Hex of Bones now have a slightly higher healing

Compatibility Notes:

This mod should be compatible with most mods, with the exception of those that change these specific spells' cost, damage and properties values. Fully compatible with mods that insert new effects other than these listed.

This is compatible with Aexrael's Vampiric Resurgence

Also compatible with my Vampire Counts Units Fine-tuned, Vampire Counts Tech Tree Fine-tuned, Vampire Counts Bloodlines Fine-tuned and Vampire Counts Lords and Heroes Fine-tuned.

This may be compatible with SFO, but I do not guarantee.

Please comment if you find any specific compatibility issue.

Acknowledgements:

Thank you all for supporting my mods!
7 Comments
DustDevil  [author] Jan 21, 2021 @ 4:06pm 
I can, but I'm taking a time off the game for a while. Better ask someone else if you'd like to see it sooner.
Warcommissar1 Jan 21, 2021 @ 1:50pm 
can you do a tk mod that adds a lore of vampires liche priest? at least to arkhan
Samarai Jan 8, 2021 @ 5:49am 
Hey man, just wondering, does this mod itself add lores of magic to the vampires? Or is it another mod that does so?
DustDevil  [author] Dec 14, 2020 @ 10:52pm 
I will update in January of 2021. Some things in my mods literally broke, so it will take more than a simple update.
SschmidtS Dec 14, 2020 @ 2:45pm 
update please
DustDevil  [author] Aug 19, 2020 @ 10:14pm 
AFAIK yes, it is. Unless a specific mod interation goes wrong @Lulfd
Lulfd Aug 19, 2020 @ 9:15am 
I'll try it out in a sec anyway so my question may be redundand: but is this save game compatible?