RimWorld

RimWorld

1,040 ratings
[Aya]Nearmare Race
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
39.325 MB
Aug 15, 2020 @ 5:51pm
May 29 @ 3:08pm
96 Change Notes ( view )

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[Aya]Nearmare Race

Description
This mod is a mod that adds new races, special livestock and special equipment.
【==================================================================】
2021/6/16 Addition of title to some equipment when Royal is introduced
2021/1/3 Fixed errors and freezes so that you can wear Maid Project equipment
2020/10/9 Weakened Wild Hunt so that it will appear in asylum and slaves
2020/10/4 Added clothing category
2020/8/30 Adjustment of special effects of equipment
2020/8/26 Spec adjustment of nearmare and genus
2020/8/25 New hairstyles, horns, wings, and costumes have been added, and specifications have been changed to gradually strengthen the genus.
【==================================================================】

[Additional race]
・ Nearmare

[Mods that are not premised but recommended]
・ Camera +

[Effective MOD]
・ Maid Project (Become able to wear maid clothes)

[Characteristics of Near Mere]
・ Lifespan is twice that of humans
・ You can summon a powerful genus
・ Low physical and endurance, vulnerable to diseases and poisons, and difficult to immunize
・ Movement speed is slightly faster than humans
・ Good at diplomacy and trading
・ Sensitivity is half that of humans and less susceptible


【please note】
・ Specifications may change due to updates.

-It is not compatible with vanilla-shaped clothing and cannot be equipped.
【Prohibited matter】
・ "Unauthorized modification", "redistribution", "commercial use", etc. of this mod are prohibited.
217 Comments
Nuka_Riceball May 29 @ 7:46am 
ウィンゲイトを呼ぶにはわざと入植者に重傷を負わせないといけないのが少し億劫です
なので専用のシナリオ等があると嬉しいです
ネイキッドのスタートにウィンゲイトを加えて、目が覚めると不思議なニアメーアがいた…みたいな
Riffy May 26 @ 2:38am 
Is there anything that I can do to stop the hair from being removed when they put on glasses or anything head based?
bellwu1688 May 24 @ 10:54am 
it happens if only she have Liquid medicinal materials hediff and powdered medicinal materials hediff
bellwu1688 May 24 @ 10:45am 
the pawn didn't have the draft button
bellwu1688 May 24 @ 10:45am 
The Nearmare Wingate cannot be draft
bellwu1688 May 24 @ 10:44am 
Exception in RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 377693FD]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
at Verse.ThingWithComps+<GetGizmos>d__35.MoveNext () [0x000f3] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.Pawn+<GetGizmos>d__300.MoveNext () [0x000f6] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
bellwu1688 May 24 @ 10:44am 
at AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x00153] in <69d80e6a02254a5ba4acd8124a518c79>:0
at AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext () [0x0006b] in <88a6dd436e5145bdae37c18ae193814f>:0
at VFEEmpire.HarmonyPatches.Patch_HonorsMisc+<GetGizmos_Postfix>d__6.MoveNext () [0x00089] in <37281f466285441998820770cca6ae31>:0
at PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix+<Postfix>d__0.MoveNext () [0x00288] in <dc82cdb6b9334d83863d30bb0311d892>:0
at VFEAncients.HarmonyPatches.AbilityPatches+<AddGizmos>d__1.MoveNext () [0x0006b] in <e9d7f4933d744f6b8e2b284935ba1ff1>:0
bellwu1688 May 24 @ 10:43am 
at DraftableAnimals.FloatMenuMakerMap_ChoicesAtFor_Patch+Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x002d7] in <e03959abde7d4d88bd716250c5cbca03>:0
at Fortification.Harmony_Pawn+<Postfix>d__3.MoveNext () [0x0006f] in <371e829247734644ac2b34f14c4a8b1e>:0
at GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext () [0x00087] in <156fdc5ba64d439b90d5106a64790851>:0
at Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext () [0x000a5] in
<28388b8f57de49e6953234b7bceb4685>:0
at MVCF.PatchSets.PatchSet_Animals+<Pawn_GetGizmos_Postfix>d__1.MoveNext () [0x000ba] in <06f368a076ac47ec9ce6531865bdc3dd>:0
bellwu1688 May 24 @ 10:43am 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00130] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
bellwu1688 May 24 @ 10:43am 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)