RimWorld

RimWorld

[Aya]Nearmare Race
243 Comments
Clonenaiz 14 hours ago 
Some error code when create new world map.
Red code error
-Could not get new name (first rule pack: NamerDeityChristian)
Yellow code log
-Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding
-Tried to use an uninitialized DefOf of type DamageDefOf. DefOfs are initialized right after all defs all loaded.
-Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
Thank you.
Hardened Guy Jun 5 @ 6:26am 
Автор вы кто? китаец или японец?
Jarvy May 19 @ 9:13pm 
gooner mod
AimFever Mar 16 @ 4:18am 
Hey man you are doing weird stuff on the internet. Take a break. Don't download it.
vio Feb 19 @ 6:38pm 
Turn off the relevant section at the race in the settings section on the DBH side.
SpectreCreepah Feb 18 @ 10:33am 
Anyone know a fix or workaround for babies, washing or giving them water with dubs bad Hygiene? Can't wash or give them water
Alligatou Feb 11 @ 7:27pm 
Headgear does not work and will make the character go bald. Anyway to fix this?
Poodie Jan 28 @ 8:12am 
How do I make the apparel for this faction?
[AN] Mad Scientist Jan 17 @ 8:26pm 
there is no translation for this so i dont have an idea what any of it means
juan_arroba Dec 13, 2024 @ 4:17am 
if the hair dont fix in the head what is the problem¿
Tonyscooter Dec 1, 2024 @ 9:35am 
found that a nearmare connot wear its clothes when editing the material that is made of. For example the ETHO clothes
Towa Musa Nov 25, 2024 @ 1:14pm 
does this work with Anomoly yet?
怎么人物没有头发啊
Redneck Princess Oct 27, 2024 @ 3:57am 
What mod is used in the photos for the custom bodies?
Frostered Oct 21, 2024 @ 8:30am 
I don't have their equipments, is there a sub mod?
然提携夜灯 Sep 10, 2024 @ 7:55am 
I think I know the reason, the skill "ヂュナミスの秘薬" (maybe it's the name), the "固形薬剤" , when the "固形薬剤" doesn't meet 100, like 90, the skill "potion of resurrection" can still be activating, if use the skill at the moment, it will cause the error (not immediately), this will cause the error after using the "死体解剖" again.
And the culprit is when pawn doesn't has "固形薬剤" hediff, this will cause that all gizmos disappear.
然提携夜灯 Sep 10, 2024 @ 6:15am 
A bug, and the pawn lost any combat UI and options, then you can't control the pawn manually anymore. Triggered when I use the skill to remove corpse, but I don't know the actual culprit,
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C3AEDF7]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
DVRKXN Aug 22, 2024 @ 6:05am 
一些 Aya 种族存在缺少头发的问题,主要是“殖民者”,因为战争商人或战士有头发,但也有一些没有,也许是 1.5 端口不好?
chicken nugget Aug 15, 2024 @ 8:34pm 
貴作modを大量に入れてるんですけど加工メニューの装備対象がわかりづらくて困ってます。
それぞれの種族が装備できる一覧みたいなのってありますか?
txtでもあれば確認しながらできるので......
화밀 wMil Aug 8, 2024 @ 6:00am 
ever gonna fix Non-nearmare characters spawning with nearmare traits?
Rolilyo Jul 30, 2024 @ 7:54pm 
What's the purpose of Fiend clothing? None of the Nearmare, Silkiera or others can wear it.
AOITAKA Jul 23, 2024 @ 1:25am 
I found def error. Can see the error by using Log After Def Error mod.
Parsed 0.01 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Def Error] HAR_NM_Weapon_Gun_b:[Aya]Nearmare Race\1.5\Defs\WeaponDefs\Weapon_Gun.xml
xkp92110(orick) Jul 13, 2024 @ 6:38am 
i have similar problem about ウィンゲイト.
when ウィンゲイト equip any weapon that drafted and skill button become invisible.
remove weapon that button back again.
roccofe89 Jul 10, 2024 @ 12:23pm 
wtf
ほりぺ Jun 13, 2024 @ 6:15am 
固形薬剤を一切入手してない状態で液状薬剤が280以上にすると徴兵やスキルがそのキャラだけ消える。
ゴッドモードやキャラクターエディットで液状薬剤を調整したり消せば戻りました。
Frankenfurt Sr. Jun 12, 2024 @ 9:07pm 
Having the same problem as Riffy, it might have something to do with the NF facial animations but idk. It hasn't been working since 1.5.
Nuka_Riceball May 29, 2024 @ 7:46am 
ウィンゲイトを呼ぶにはわざと入植者に重傷を負わせないといけないのが少し億劫です
なので専用のシナリオ等があると嬉しいです
ネイキッドのスタートにウィンゲイトを加えて、目が覚めると不思議なニアメーアがいた…みたいな
Riffy May 26, 2024 @ 2:38am 
Is there anything that I can do to stop the hair from being removed when they put on glasses or anything head based?
bellwu1688 May 24, 2024 @ 10:54am 
it happens if only she have Liquid medicinal materials hediff and powdered medicinal materials hediff
bellwu1688 May 24, 2024 @ 10:45am 
the pawn didn't have the draft button
bellwu1688 May 24, 2024 @ 10:45am 
The Nearmare Wingate cannot be draft
bellwu1688 May 24, 2024 @ 10:44am 
Exception in RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 377693FD]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
at Verse.ThingWithComps+<GetGizmos>d__35.MoveNext () [0x000f3] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.Pawn+<GetGizmos>d__300.MoveNext () [0x000f6] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
bellwu1688 May 24, 2024 @ 10:44am 
at AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x00153] in <69d80e6a02254a5ba4acd8124a518c79>:0
at AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext () [0x0006b] in <88a6dd436e5145bdae37c18ae193814f>:0
at VFEEmpire.HarmonyPatches.Patch_HonorsMisc+<GetGizmos_Postfix>d__6.MoveNext () [0x00089] in <37281f466285441998820770cca6ae31>:0
at PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix+<Postfix>d__0.MoveNext () [0x00288] in <dc82cdb6b9334d83863d30bb0311d892>:0
at VFEAncients.HarmonyPatches.AbilityPatches+<AddGizmos>d__1.MoveNext () [0x0006b] in <e9d7f4933d744f6b8e2b284935ba1ff1>:0
bellwu1688 May 24, 2024 @ 10:43am 
at DraftableAnimals.FloatMenuMakerMap_ChoicesAtFor_Patch+Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x002d7] in <e03959abde7d4d88bd716250c5cbca03>:0
at Fortification.Harmony_Pawn+<Postfix>d__3.MoveNext () [0x0006f] in <371e829247734644ac2b34f14c4a8b1e>:0
at GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext () [0x00087] in <156fdc5ba64d439b90d5106a64790851>:0
at Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext () [0x000a5] in
<28388b8f57de49e6953234b7bceb4685>:0
at MVCF.PatchSets.PatchSet_Animals+<Pawn_GetGizmos_Postfix>d__1.MoveNext () [0x000ba] in <06f368a076ac47ec9ce6531865bdc3dd>:0
bellwu1688 May 24, 2024 @ 10:43am 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00130] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
bellwu1688 May 24, 2024 @ 10:43am 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
TaChanKa May 22, 2024 @ 7:50pm 
Wearing headgear will caus hair to disappear.
RFID May 2, 2024 @ 3:52am 
<styleTagsOverride> causing 'LookChangeDesire' from ideology

Maybe <li>NoTattoo</li> is current value if you want no tattoo
Frankenfurt Sr. May 1, 2024 @ 4:46pm 
Is there any way you could make a standalone mod that has just the wings/horns and animals? That'd be cool but either way love the mod <3
MarvinEhre Apr 25, 2024 @ 5:33am 
@Serenzah Graves it should be right click on it, and than left click on open.
Towa Musa Apr 18, 2024 @ 12:24pm 
How do i open witches coffin?
azel120 Apr 17, 2024 @ 9:43am 
更新待ってました!
kuroro Apr 16, 2024 @ 2:29am 
他種族含め迅速な対応お疲れさまです!今回もお世話になります。
ありがとうございました。
猫星の大魔王 Apr 15, 2024 @ 11:15pm 
Failed to find Verse.PawnKindDef named NM_M_Nearmaere.
Rimpedia : [ Fail load : Lv1.ナイトメア (Ayameduki.HARNearmare) ]
これは修復できますか?
thebewunderer Apr 15, 2024 @ 11:47am 
So begins the requests for 1.5 lol.
Black_Bane Apr 12, 2024 @ 1:15pm 
このMODはv1.5や新DLCに対応する予定はありますか?
Enju Saion-ji Mar 13, 2024 @ 7:37am 
nights dress for some reason goes over the nearmarian cape on the sprite eventho the dress is middle and cape is outer
OneOfTheHomies Nov 28, 2023 @ 3:43am 
I kind've wish we had an option to just use normal sized pawns these tall ones just, really put me off.
tolaburke Nov 13, 2023 @ 1:25am 
Hmm. Something about this mod screws with my research screen.
KUUKI Jul 6, 2023 @ 8:17am 
MODのアイテムを作る時、時々木製の未完成アイテムになってる、そしてその木製の未完成アイテムを完成したらアイテムが消滅してすまう、これはBUGなんでしょうか?

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