Arma 3
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Alternative Running
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
1.781 MB
Aug 15, 2020 @ 8:59am
May 13, 2024 @ 6:01am
10 Change Notes ( view )

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Alternative Running

Description
Alternative Running - is a mod that will allow you to sprint in alternative way by pressing Double Shift. (Similar to Call of Duty Modern Warfare 2019)

If you do not know how to use it, please watch the video.

Version: 4.0
Animation and code was maded from scratch by me.

You can customize your keybinds and different client settings. (Please look at first two screenshots)

YOU CAN DISABLE THE ANIMATION BY PRESSING THE SAME KEY YOU BOUND YOUR ALTERNATIVE RUNNING, OR BY PRESSING YOUR MOVEMENT/PRONE/CROUCH KEYS.
All of the settings client-sided, that means that if you dont like alternative MG run animation, you can disable that, but other players will still use it.


Read this before usage:
  • With alternative running you will run faster, but it will cost more stamina (Compatibly with ACE3 stamina!)
  • About 7 different run animation for different weapon types
  • You cant use alternative running if you are out of stamina, or if your legs are damaged.
  • You can use alternative running even in water and special animation will be played.

Known bugs:
None


Credits:
Hinde [2 R ANG] - inspiration, idea.
johnb43 and EasyArma - code examples and overhaul help
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
KKA3 (Or Kola) - for helping me with some of the stuff.
Popular Discussions View All (4)
3
Oct 16, 2024 @ 12:38pm
Feature Request
Lars
1
May 17, 2023 @ 10:54am
Addon use
Chimpanzini Bananini
0
Mar 2, 2023 @ 4:25am
Slower version for normal running?
Herr Keown [20X]
399 Comments
WebKnight  [author] 19 hours ago 
@D_037 should fix the problem
[] execVM '\AlternativeRunning\bootstrap\XEH_postInit.sqf';
D_037 19 hours ago 
Also, I want to ask, is there perhaps a way to at least temporarily fix the problem? Perhaps I can reinitialize the scripts by calling a certain function through the debug console? Thanks again c:
D_037 20 hours ago 
Webknight, I found an issue but I don't know if this is due to the abundance of my mod or I found a bug in your mod. So, whenever I use the alternate running (AltR) in a campaign/scenario singleplayer mission, it works okay at first. But, after saving and reloading my save, I become unable to stop unless I press my AltR key or I take out my melee weapon from your other mod. I tried pressing all the movement keys (WASD, crouch, and prone), but only the two I mentioned works. It is a minor inconvenience for me since I usually stop by pressing 'S', but at least I can still stop. Looking forward for a feedback.

Lastly, I just wanna say thank you for the mod. It certainly elevates my experience playing this game!
Kuroshi Yagamaru35 Oct 11 @ 9:35pm 
this is was cool af bro
Ooooh, It was in the base game keybinds. I have never seen a mod do that before. That's why I was confused.
Yes, that is what I am talking about. Its not in the keybinds. Ill look again though.
WebKnight  [author] Oct 1 @ 3:45pm 
@Tumble Trash᠌ its not under CBA configure addons tab, its in the vanilla keybinds scroll all the way down and you will find it
Correct, and that menu is not showing up, all my other mods do. Thats the issue I am having
WebKnight  [author] Sep 30 @ 12:10pm 
@Tumble Trash᠌ ⁧second screenshot is showing where you can locate them
I can't change the keybinds for some reason as they aren't showing up in the keybinds area