XCOM 2
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[WOTC] Half-Life 2 Weapon Pack (OUTDATED)
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Aug 11, 2020 @ 3:02pm
Apr 14, 2021 @ 12:48am
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[WOTC] Half-Life 2 Weapon Pack (OUTDATED)

Description
UPDATED VERSION CAN BE FOUND HERE


"I took the liberty of relieving you of your weapons; most of them were government property. As for the Commander... I think you've earned him."

"Don't forget to reload, Commander!"

NOTE: If the gun fire audio sounds a bit louder/quieter compared to the Vanilla guns, i don't have access to my headphones at this time and i'm stuck with some cheaper speakers, so i'm not able to fine-tune the audio as well. Tell me in the comments if something needs to be adjusted.

(Before you ask, the reason why the Tier 1 versions of these guns have Tier 3 stats in the screenshots is because i'm using E3245's Global Weapon Stat Changer.)

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FEATURES:

Various weapons from Half-Life 2, including:

MELEE:

-The Crowbar

PISTOLS:

-The H&K USP

-The Colt Python

SMGs:

-The H&K MP7 (I had to substitue the MP7's straight grip with the T1 Assault Rifle's diagonal grip, so it wouldn't cause any clipping issues)

ASSAULT RIFLES:

-The Combine AR2

SHOTGUNS:

-The Franchi SPAS-12


They all come with their original firing sounds.

All of them except the Crowbar come with support for Attachments, which requires Weapon Skin Replacer to utilize. doesn't work, will fix later

All pistols support Primary Secondaries.

The MP7 uses the Long War SMG stats.

All stats can be changed inside the config files.

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KNOWN ISSUES:

-The Soldiers' left hands clip through the MP7, the Spas-12 and the AR2, due to their size and shape difference compared to the XCOM guns (I could've just taken off the fore grip on the MP7 so it wouldn't clip, but i feel like doing that would also strip the gun of it's unique shape, so i left it attached)


If the guns don't show up mid-campaign, you likely need to start a new campaign.

Tell me if you find any more, i'll see if i can do something about it.

No, there won't be a Vanilla version of this.

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CHANGELOG:

VERSION 1.01 (12/21/2020)

-Fixed the weapons not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

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CREDITS:

Juniez - Creator of the HD Half-Life 2 models and textures used in this pack, which i took from here.

E3245 - I used the Left Hand socket from his UMP45 for the SMG so the Soldier's hands would properly use the fore grip (most of the time), which i took from his Resistance Firearms pack.

Pavonis Interactive - Creators of the SMG code used in this pack

Valve - Creators of the Half-Life series, the original designers of these weapons, and the creators of the gun fire SFX used in this pack
Popular Discussions View All (1)
0
Sep 26, 2021 @ 4:08am
Grimy's Loot Mod Support
FriendlyCone
54 Comments
minecraft with gadget Mar 13, 2022 @ 6:22pm 
CSGO or Insurgency Ghost Templates would be sick.
MarkedxGage Mar 1, 2022 @ 4:05pm 
Why is it only for WOTC?
X-heketchis_V44 Feb 20, 2022 @ 8:04am 
Any way to make the MP7 compatable with underbarrell attachments?

Thought it would make sence to slap a grenade launcher to it.
FriendlyCone Sep 26, 2021 @ 4:09am 
Heya, I've just added a Grimy's Loot config to the discussions :)
OverlordMGC Jul 15, 2021 @ 10:01am 
Don't know what you plans for the future are but a sniper and lmg would be nice! Maybe you want to add some beta weapons?
Max  [author] Apr 19, 2021 @ 12:25am 
Iridar disabled the Add_Attachments command in WSR, which means the attachments in this pack, while set-up correctly, will not work no matter what.

Which means i'd have to either A): Figure out how to add attachments to the guns without using an external mod, or B): Figure out how to use Template Master instead, neither of which i'm frankly interested in at the moment.
Artek [General] Apr 17, 2021 @ 5:01pm 
So about those attachments. It says the mod has attachment support and all it requires is weapon skin replacer... Well, i have it and attachments don't work on any of the guns. Checked the mod's ini file - all seems legit and proper. Something's up but i have no idea what.
Lord Muffintop Apr 13, 2021 @ 9:21pm 
Getting a bug with the crowbar, where the name and description are just an error message.
Artek [General] Apr 7, 2021 @ 2:50am 
Nevermind, found it.
Artek [General] Apr 7, 2021 @ 2:17am 
On a side note: how do i increase number of upgrades slots? I cant find any line of code in the mod files for it. Do they reffer to some basic xcom template or something?