Space Engineers

Space Engineers

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[OBSOLETE] DHI Plasma Weaponry
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
177.197 MB
Jul 26, 2020 @ 9:11am
Mar 22, 2021 @ 5:47am
19 Change Notes ( view )

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[OBSOLETE] DHI Plasma Weaponry

Description
this mod is close complete Oki Grand Weapon Boundle
https://steamcommunity.com/sharedfiles/filedetails/?id=429053416&searchtext=oki++grand+weapon+boundly
but with extended use of whiplash railgun framework as such it need the railgun framework (added as needed) i will extend the description more as i have time


the guns can be called Semi energy based (as the other scripts that alow for self ammo generation jsut dont wanted to work with the railguns) as you can just use theammo generators which are assemblers that can make only the ammo under the gun port set it to loop craft the ammo and you have infinite ammo as long as you have power each gun have desciption in which it tell you its energy draw all of the guns are stronger agains shield (as some large ship shields are totaly broken)


DHI in lore description( i will slowly make such desciption for all my mods)

DHI Plasma weapon system is byproduct of new stronger propulsion system (DHI Modular Thrusters) as during the prototype testing it was found out by rearanging the matrix used convert energy into propulsion the charge of energy forms semi physical object that was accelerated by the magnetic fields of the propulsion system outwards cousing great dmg to the lab thx to this unexpected development the project split and DHI Plasma based weapon system came to be for the safety it was made that the weapon itself is marely capacitator that charges the energy pack to the lvl of power designated by its construction and then shot by railgun type magnetic accelator barrel (sorry for leanguage writing from phone)


Weapons classes in the pack

Light plasma accelerator
DHI Light fixed plasma accelerator 450 r/m and 100 penetration dmg/r draws 50Mw/r ShieldDamageMultiplier = 2
DHI Light turreted plasma accelerator 225 r/m and 100 penetration dmg/r draws 50Mw/r ShieldDamageMultiplier = 2.
DHI Light turreted robust plasma accelerator 450 r/m and 100 penetration dmg/r draws 50Mw/r ShieldDamageMultiplier = 2.

DHI Light turreted plasma accelerator 450 r/m and 100 penetration dmg/r draws 50Mw/r ShieldDamageMultiplier = 2.

Moderate plasma accelerator
DHI Moderate fixed plasma accelerator 120 r/m and 500 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2
DHI Moderate turreted plasma accelerator 120 r/m and 500 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2.
DHI Moderate robust turreted plasma accelerator 120 r/m and 750 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2.

DHI Moderate fixed plasma chain accelerator 320 r/m and 500 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2
DHI Moderate turreted plasma accelerator 120 r/m and 500 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2.
DHI Moderate turreted plasma chain accelerator 320 r/m and 500 penetration/ draws 300Mw/r ShieldDamageMultiplier = 2

Medium plasma accelerator
DHI Medium fixed plasma accelerator 15 r/m and 10000 penetration/ draws 1,5Gw/r ShieldDamageMultiplier = 3
DHI Medium robust turreted plasma accelerator 15 r/m and 10000 penetration/ draws 1,5Gw/r ShieldDamageMultiplier = 3

DHI Medium broadside plasma accelerator 15 r/m and 10000 penetration/ draws 1,5Gw/r ShieldDamageMultiplier = 3.
DHI Medium turreted plasma accelerator 15 r/m and 10000 penetration/draws 1,5Gw/r ShieldDamageMultiplier = 3.

Heavy plasma accelerator
DHI Heavy fixed plasma accelerator 10 r/m and 60 000 penetration/ draws 3,5Gw/r ShieldDamageMultiplier =5
DHI Heavy turreted plasma accelerator 10 r/m and 60 000 penetration dmg/r draws 3,5Gw/r ShieldDamageMultiplier =5
DHI Heavy type X turreted plasma accelerator 20 r/m and 75 000 penetration/ draws 10,5Gw/r ShieldDamageMultiplier =5

Hyper plasma accelerator
DHI Hyper fixed plasma accelerator 3 r/m and 120 000 explosive dmg/r draws 25Gw/r ShieldDamageMultiplier = 10

"Buster"
DHI "Buster" fixed plasma accelerator 0,6 r/m and 5 000 000 penetration dmg/r draws 350Gw/r ShieldDamageMultiplier = 100 (hit shield or hull and BUST some cold air into your target)

Rocket launchers
DHI Missile Turret fires DHIUEMissile with 3500 max trajectory 1km/s 1000 explosive dmg in explosive radius of 6 in rate of fire 120
DHI Heavy Missile Turret fires DHIUEMissile with 3500 max trajectory 1km/s 1000 explosive dmg in explosive radius of 6 in rate of fire 240

Nuke
DHI Tactical Nuke launcher fires Tactical nukclear warhead with 100km max trajectory with initial speed of 1km/s and speed gain of 100m/s possesing 1 500 000 explosive dmg in explosive radius of 35

All fixed weapon have 2 variants the manual fire only which is in tab DHI weaponry and the Mouse Fire variant which are in ship weapons tab
34 Comments
J of Smith Dec 3, 2023 @ 9:48pm 
povezati?
Daniel "Nero" Drake  [author] Sep 21, 2023 @ 11:50pm 
the new weapon pack is up
Daniel "Nero" Drake  [author] Jul 22, 2023 @ 6:31am 
and the new pack will also be whiplash based no weapon core
Daniel "Nero" Drake  [author] Jul 22, 2023 @ 6:31am 
as im now finaly able to make my own model in future i plan creating new pack with new models but will take time as the DHI System series is bit lenghty list of mods
Ribbons0121R121 Apr 19, 2023 @ 2:12pm 
when will this get fixed
∴ 𝐓𝝠𝐔 ∴ Aug 16, 2022 @ 11:09am 
Seems the weapons MIGHT work? Not sure. I have wreckage encounters enabled from another mod and it spawns ships and bases with these weapons but they don't seem to fire back.

What's definitely broken are the hitboxes of these weapons. You can clip through them and it's impossible to grind some of them, it's like they are just a 'ghost'

Would wait for a fix, overall seems to not work anymore
Master Chief; John-117 Aug 26, 2021 @ 10:22am 
oh that sucks
Daniel "Nero" Drake  [author] Aug 26, 2021 @ 10:19am 
weapon core require editing models in specific way which is imposible for me as my pc cant load the SE plugin correctly for some reason as such this is limit of what i can do
Master Chief; John-117 Jul 23, 2021 @ 1:32pm 
does the vanilla not allow for the use of just energy for ammo if not then you might want to try weapon core (But Now That I Think About It The Railgun Script Might not work With It So You Might Want To Just Use The Normal Weapon Core Features That Allow You To Do That) and i also like those features ( ͡° ͜ʖ ͡°)
Mushrooms_of_doom Mar 16, 2021 @ 8:53am 
how does one unlock the turreted plasma weapons through Progression? Can they be unlocked through Progression?