Total War: WARHAMMER II

Total War: WARHAMMER II

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Sigmar's Heirs, an Empire Overhaul
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Etiquetas: mod, Overhaul
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6.241 MB
19 JUL 2020 a las 8:51
29 ENE 2022 a las 14:55
27 notas sobre cambios ( ver )

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Sigmar's Heirs, an Empire Overhaul

En 1 colección creada por Xoudad
Empire
59 artículos
Descripción
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It goes through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Changelog

Publicado originalmente por Sigmar's Heirs:
Dwarfs are also a key force in the Imperial Army, when it takes the fiels. By ancient agreement, they owe service to the Emperor, though Dwarfs will naurally take part in teh defence of their cities and some hire themselves to local rulers as mercenaries. in the Imperial Army, Dwarfs form into their own units of pikemen and axemen, while also providing siege and engineering skills

This update focuses on Imperial Dwarfs with some custom models thanks to the amazing GunKing making our short friends Imperial soldiers in Sword/Axe & shield units but also Pikes with a phalanx formation thanks to Toumaï who let us his Dwarf pikes animation.

This update also brings bug fixes, new models for the Reiksguard and removes the Sons of Manann + Knights mariners as they have been moved to the Imperial Fleet mod, which is going into a huge rework !



Work in Progress

Because this is a big mod, I'm now making small releases, the actual cycle is about Reikland, you can find the full change notes here.



Provincial recruitment

Last version had local buildings to recruit local troops, this step gets a bit forward adding both :
  • Local barracks for each imperial province
  • Provincial military recruitment for your own faction
  • Flatten stats - All the statetroops are getting the vanilla stats, then a province ability will add small differences
Submod to remove vanilla recruitment buildings

A couple exemples, playing Reikland :
  • You'll get the Reikland recruitment buildings chains inside and outside the Empire
  • Getting for exemple Nuln, you'll get both Reikland chains (your own faction) and the local Wissenland ones
3 submods available to apply your favourite reskin to provincial units :

Knightly Orders

Those are being reworked :
  • Using Prop Joe Upgrade Units mod, you can now recruit the base lance cavalry or sword + shield infantry and upgrade them to other variants using Prestige
  • Knigthly orders are going to be integrated to local rosters, for exemple you're gonna get Knights Griffon demis as Demis Knights for Reikland. This to reuse all the wonderful variants.
  • Empire Knights have been demoted to Free Lances, a tier 1 shock cav
  • Flatten stats - Knights have been separated into 3 tiers : tier1 being tier 2 stables orders, tier2 being Reiksguard or Blazing Sun tier orders and tier3 being high tier templars. 3 stats tiers with modifier abilities to make them unique
  • Knights units gets buffs from the skills affecting knights + their weapon variant (ex. swords, great weapon, lance, etc)



Cults

Cults are gonna be a long shot work in progress, each cult is gonna get his own content, for now the cult chains have been cleaned for global balance :
  • New chains and building category for the main Empire cults : Sigmar, Manaan, Morr, Taal, Verena, Ulric, Myrmidia
  • Each cult has its own cultists
  • Each province has a selection of those based on lore
  • You can build only 2 cult buildings per province (+ landmarks)


Mixu's Unlocker is required to make this overhaul possible, and of course as always, thanks Willemsen for the original Empire Expanded & Knights of the Empire mods !

Q&A :



Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Is Unit Upgrades or Mixu's unlocker mandatory ?
A : Those 2 mods are required to add all the content in the places I want them :) So it would work without it BUT you won't get all the content. FYI Mixu's unlocker doesn't make all those factions playable, it just unlocks stuff for all of us modders to add content in places the orignal data wouldn't allow it. If you want to play an other faction you need a mod that makes it possible !

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)
Discusiones populares Ver todo (5)
18
1
4 FEB 2022 a las 12:43
Recommended & Compatible Mods
Xoudad
10
30 JUN 2021 a las 10:39
Reikland Update
Xoudad
0
13 DIC 2020 a las 14:37
FIJO: Credits <3
Xoudad
1.327 comentarios
Spartan 14 NOV 2023 a las 20:58 
Gunderman's Surefires don't work. Their unit champion shoots just fine but the rest of the unit never shoots their guns. They seem to always have swords equipped at all times
Xoudad  [autor] 23 OCT 2023 a las 4:18 
The dwarfs are not in yet, plus it sounds a lot like you don’t have the unlocker on. You can post screenshots on my Discord
juangarb 22 OCT 2023 a las 16:02 
I found a couple of problems: first i cannot recruit the embassador and second, when i confederate another region i cannot build the regional recruitment buildings in some of them (for example, if the IA hasn't build the barracks in stirland i cannot build it after i confederate). So does anyone know how to fix this? or does it have a solution?. I like the Mod a fkn lot. the empire dwarfs are an outstanding addition!
ThrobbingforMorbius 9 ABR 2023 a las 11:46 
Can we get someone to make Lt Apollo's Nextjohns Empire Remastered HD troops to work with the regional recruitment feature?
Esqo 3 MAR 2023 a las 14:13 
Ребята, подскажите пожалуйста, есть ли русский перевод этого мода? Очень хотелось бы поиграть с этим модом, но my inglish is very bad :(
Esqo 3 MAR 2023 a las 14:11 
Is there a Russian translation?
warlord 21 FEB 2023 a las 11:37 
The issue is for custom battles from my pervious comment, No idea if its a similar issue with the campagin.
warlord 21 FEB 2023 a las 11:30 
Hey I notices their no knights for Manann, Like the Sons of Manann and the Knights Mariner from your other mods. Are they not added in this mod? Also great mod by the way.
Booj 12 FEB 2023 a las 4:24 
Is there an sfo submod?
CaptainKampfkeks 4 ENE 2023 a las 22:45 
Do you have an idea what other mod could break the script like that? For me, sometimes he spawns, and sometimes he doesn't.