Total War: WARHAMMER II

Total War: WARHAMMER II

Sigmar's Heirs, an Empire Overhaul
1,336 Comments
Xoudad  [author] Aug 10 @ 11:45am 
Oh wait that's for Game 2, no idea I'm afraid.
Iconocrush Aug 6 @ 11:17am 
My personal experience, Im right now using a 150+ mod list so I'm not sure if there is a problem with compatibility. I couldn't upgrade the foot knights without the upgrade mod that was suggested by CaptainKampfkeks, I started a campaign today and I could do it with that mod on. As stated, that worked for me, not sure if you are supposed or not to have both mods.
CaptainKampfkeks Aug 6 @ 2:51am 
Really? Why's it in the required mods list, then?
Xoudad  [author] Aug 6 @ 2:21am 
You don’t need that mod, it should work on itself.
Iconocrush Aug 6 @ 1:18am 
Thanks for the info, I didn't know I needed that mod.
CaptainKampfkeks Aug 5 @ 11:20pm 
Do you have the upgrade unit mod? There should be a new button in the bottom row when an army is selected.
Iconocrush Aug 5 @ 6:43pm 
It seems that I can't get the option to upgrade the foot knights, one of the pics looks like you can spend influence and some gold when the unit get to certain levels. Do you need one of the buildings? it's possible that one of the other mods has blocked that option?
Streygan Jul 6 @ 6:30am 
Could you put the load order in the FAQs?
Spartan Nov 14, 2023 @ 8:58pm 
Gunderman's Surefires don't work. Their unit champion shoots just fine but the rest of the unit never shoots their guns. They seem to always have swords equipped at all times
Xoudad  [author] Oct 23, 2023 @ 4:18am 
The dwarfs are not in yet, plus it sounds a lot like you don’t have the unlocker on. You can post screenshots on my Discord
juangarb Oct 22, 2023 @ 4:02pm 
I found a couple of problems: first i cannot recruit the embassador and second, when i confederate another region i cannot build the regional recruitment buildings in some of them (for example, if the IA hasn't build the barracks in stirland i cannot build it after i confederate). So does anyone know how to fix this? or does it have a solution?. I like the Mod a fkn lot. the empire dwarfs are an outstanding addition!
ThrobbingforMorbius Apr 9, 2023 @ 11:46am 
Can we get someone to make Lt Apollo's Nextjohns Empire Remastered HD troops to work with the regional recruitment feature?
Esqo Mar 3, 2023 @ 2:13pm 
Ребята, подскажите пожалуйста, есть ли русский перевод этого мода? Очень хотелось бы поиграть с этим модом, но my inglish is very bad :(
Esqo Mar 3, 2023 @ 2:11pm 
Is there a Russian translation?
warlord Feb 21, 2023 @ 11:37am 
The issue is for custom battles from my pervious comment, No idea if its a similar issue with the campagin.
warlord Feb 21, 2023 @ 11:30am 
Hey I notices their no knights for Manann, Like the Sons of Manann and the Knights Mariner from your other mods. Are they not added in this mod? Also great mod by the way.
Booj Feb 12, 2023 @ 4:24am 
Is there an sfo submod?
CaptainKampfkeks Jan 4, 2023 @ 10:45pm 
Do you have an idea what other mod could break the script like that? For me, sometimes he spawns, and sometimes he doesn't.
Xoudad  [author] Jan 4, 2023 @ 10:40pm 
he should spawn when you finish the building. i fnot it's a script break because of an other mod.
MrWhite Jan 4, 2023 @ 5:13pm 
How do I recruit Snarri Thungrimsson? I constructed the embassy, but nothing happened,,,
acedefective13 Dec 29, 2022 @ 1:02am 
you're right, disabling the standard bearer mod solved the issue, thanks!
Xoudad  [author] Dec 28, 2022 @ 11:10pm 
yup
acedefective13 Dec 28, 2022 @ 7:55pm 
Hmm I don't use other overhaul or custom units mod, could it be incompatible with faction officer or standard bearer mod?
Xoudad  [author] Dec 28, 2022 @ 1:07pm 
Nope, wouldn’t be a reskin mod, but one that changes stats for ex. that touches the land_units table
Lufian Dec 28, 2022 @ 7:10am 
Possibly Hooveric Reskin maybe?
Xoudad  [author] Dec 28, 2022 @ 6:25am 
The weapon problem is an incompat with an other mod editing the Reikland EC unir
Lufian Dec 28, 2022 @ 5:38am 
Yeah, happened in the Warhammer 2 version of the mod as well
acedefective13 Dec 28, 2022 @ 4:54am 
Hi, so I am wondering if the Knights of the Fist was added by this mod? If so, does anyone else have this issue where their weapons bugged out, like they're holding nothing while their weapons float away behind them?
iDatedVoorhaut Dec 22, 2022 @ 12:33pm 
XD ok thanks guys
Xoudad  [author] Dec 22, 2022 @ 9:29am 
The Zoo button is not from my mod, it’s from Prop Joe’s. And yeah it’s the tier5 stable, not a landmark
CaptainKampfkeks Dec 22, 2022 @ 9:27am 
Ah, right. It's not the landmark, it's tier 5 stable.
iDatedVoorhaut Dec 22, 2022 @ 7:11am 
but in the picutres here is also no zoo under the land mark section man i realy confused by that just wont work for me
iDatedVoorhaut Dec 22, 2022 @ 6:34am 
ok i did a run now just with this mod aktivated and still no zoo in altdorf landmarks
iDatedVoorhaut Dec 22, 2022 @ 6:12am 
maybe its realy sfo ? i have the submod for this and sfo so it should work
iDatedVoorhaut Dec 22, 2022 @ 6:12am 
in landmarks are no building called zoo
iDatedVoorhaut Dec 22, 2022 @ 6:10am 
so i have the mod impiral zoo should i deactevate it ?
CaptainKampfkeks Dec 22, 2022 @ 6:02am 
You sure? It should be in the landmark section. If it's not, something on your end is overriding it.
iDatedVoorhaut Dec 22, 2022 @ 5:39am 
@CaptainKampfkeks ok but there is no option for me to build a zoo, i already have the zoo button in the right corner of the ui but there is no zoo building to choose for me in altdorf
CaptainKampfkeks Dec 22, 2022 @ 5:35am 
The event will fire once the zoo is built. It's that simple. If you build the zoo and it doesn't, then there's a problem somewhere.
iDatedVoorhaut Dec 22, 2022 @ 5:33am 
Do i maybe need the impirial landmarks mod to build the zoo also as a building in altdorf ?

and thanks for the replying
iDatedVoorhaut Dec 22, 2022 @ 5:26am 
but the comes no script for the mission to wake the dragon
iDatedVoorhaut Dec 22, 2022 @ 5:26am 
i mean the dragon is aktivated in karls skill tree
iDatedVoorhaut Dec 22, 2022 @ 5:24am 
ok casue i also dont buil the zoo, the button is already there from turn one and also is the dragon in karls aktivation tool, i play also witzh sfo but the comp submod on is there a special loading order ?
Xoudad  [author] Dec 22, 2022 @ 5:08am 
The event should pop up when the zoo is built, if not you’re certainly having a script break somewhere
iDatedVoorhaut Dec 22, 2022 @ 4:36am 
So for me its the same i have the zoo butr there is no dragon do i need to capture one during battle ?
Dantastic Dec 2, 2022 @ 4:50pm 
Oh I just realized I'm using Bytz Better Karl Franz mod. Maybe it's not compatible with Sigmar's Heirs?
Dantastic Dec 2, 2022 @ 3:47pm 
I have the zoo. I built it like 100 turns ago. Is the event random, or can I trigger it somehow?
Xoudad  [author] Dec 2, 2022 @ 1:57pm 
you need the zoo
Dantastic Dec 2, 2022 @ 10:33am 
How does the Imperial Dragon mechanic work? I've had Karl Franz camping in Altdorf for 5-10 turns and there hasn't been an event and I can't equip the dragon.