158 ratings
Type: Mod
File Size
10.038 MB
Jul 18, 2020 @ 10:01pm
Mar 10 @ 3:17pm
8 Change Notes ( view )

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From the creators of CannabisPLUS, we bring you DrugsPLUS!

This mod creates a way for players to generate income by growing, producing and/or crafting drug products to sell. This version is very basic but will be expanded on soon.

Features ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Abillity to grow Coca plant.
  • Config file for adjusting grow time, crop count and amount of seeds in a seedpack.
  • Crafting recipe: CocaLeaves + CocaLeaves = CocaBag
  • Crafting recipe: 35xCocaBag + Duct Tape = CocaBrick
  • Magic Mushrooms
  • Alcohol
  • Impairment effects from doing drugs or drinking alcohol.

Up Next ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Acid (LSD)

Further Out ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Heroin
  • Prescription drugs
  • Speed (Meth)
  • Refine raw coca leaves into cocaine and crack
  • Dry and bag mushrooms.
  • Crack pipe & smoking crack

Server Owners ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Copy the @DrugsPLUS folder from Workshop to your root DayZServer folder.
  • Copy the bikey file from the keys folder to your keys folder.
  • Add "-mod=@DrugsPLUS" to the startup parameters of your server.
  • If you're running @CannabisPLUS, load it BEFORE @DrugsPLUS.
  • Set up trader and types.xml
  • Start server once
  • Stop server
  • Set up config in your profiles folder
  • Thats it!

Contact ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
We ignore invites on Steam. Contact can be made with us through Discord or the comments section.

Support ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
If you'd like to support the mod you can rate it with a thumbs up and favourite it! If you'd like to, you can donate via PayPal to Every dollar donated will be put towards development!

This mod may not be repacked without permission. It can be used on a monetized server. We may allow you to monetize this mod if you ask nicely :) We are more than willing to accept help, ideas and collab on projects. Get in touch with us on Discord!

Shoutouts: ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
Big shoutouts to the CannabisPlus team for bringing this together. Very excited to see what new things come!

Also you can check out my good friend, Dumpgrah's work here:

WARNING ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
This mod can easily destroy your server economy. If you don't run @CannabisPlus, I recommend installing @PlantExploitFix. You have to edit your types.xml or config files yourself. Be careful how you add items in. I suggest only adding Seed Packs into the spawn table and/or airdrops and keep them RARE. Otherwise players can infinitely grow for money.

Classnames ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
DP_CocaLeaves DP_CocaBag DP_CocaBrick DP_CocaSeeds DP_CocaSeedsPack PsilocybeMushroom DisinfectantAlcohol
Popular Discussions View All (1)
Aug 2, 2020 @ 2:35am
Types.xml and Traderconfig - created out of the types.xml that in the cannabisplus
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PapaPujols3 Apr 13 @ 5:14pm 
i can use it for my server?
clarkchristopher1291 Apr 13 @ 12:18pm 
after installing this mod both cannabis and coke after growing will not let ppl harvet it. why would this be happening?
clarkchristopher1291 Apr 12 @ 11:36am 
can i use this mod in my server's mod pack? i wont change a thing just want a shorter list of mods with out losing the mods we like.
Irok Apr 5 @ 7:53am 
Hi. Is it okey that i use your mod on my server? Thx for great content :))
trenton_v99 Apr 4 @ 5:00pm 
cant seem to put the seeds in trader everything else works fine still get no classname found with t
Arcturus Apr 4 @ 12:58pm 
Anyone else having issues with the dp_removeAfterHarvest configuration not working? The plants stay after harvesting; but they never regrow. Is this intended? Thanks!
Monk3y_Busin3ss Mar 30 @ 9:27am 
Hello, I was was wondering if we could use your amazing mod on a monetized server? We will be adhereing strictly to Bohemia's Monetization rules. Your mod will not be used in any way to make money.
kuli_vt  [author] Mar 16 @ 6:55am 
@ihateu89 that is not possible, the recipes are set in stone. 2 leaves per bag, 16 bags per brick. We are dabbling with new processing methods that may allow that to change but it's a limitation of how DayZ does "recipes" for crafting
Marcheur. Mar 12 @ 9:34am 
@kuli_vt shroom first try was absolutely epic and scary as hell on my server. You do a very good job ;) <3
jackal210 Mar 12 @ 7:12am 
@kuli_vt sounds great, I do like the randomness just felt the one was not realistic but I since have changed my mind and I see it as a bad trip that I have to stay safe for a bit and hold up some where, looking forward to see what you guys come up with come up with.