Total War: WARHAMMER II

Total War: WARHAMMER II

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Nasty Skulkers hidden in goblin units
   
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Tags: mod, Units
File Size
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133.326 KB
Jul 17, 2020 @ 5:02pm
1 Change Note ( view )

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Nasty Skulkers hidden in goblin units

Description
Short description

Adds units of goblin spearmen and archers with hidden Nasty skulkers.

Details
CA implemented the Nasty Skulkers as an independant unit, however in tabletop they were hidden in goblin units and would deploy when in melee, deadly stabbing the enemy in contact.
Well, this is my try to mod them closer to the tabletop spirit.

I made new units of spearmen and archer with hidden Nasty Skulkers. They mirror the implementation of fanatics in night goblin units, with independant units with the special surprises, and the nomenclature with brackets.

As soon as one of the new units enters melee combat, a small unit of Nasty Skulkers will appear among them. You then have a small window to move them around and attack your desired target.
If they engage combat, they will quickly become enraged and so uncontrolable. They will stick to their target until either of them die.
They are very vulnerable so they won't last for long, but they deal a lot of piercing damage (if they hit).
Use them wisely to weaken a strurdy foe.

Hope you'll enjoy !

My other mods
Dwarfs
Dwarf airforce Regiments of Renown
Dwarf beer cart and wagon
Dwarf big and diverse RoR pack
Dwarf ranged weapons small tweaks
Dwarf engineer ranged weapons ancilliaries
Greenskins
Goblin squig herd... with herders!
Goblin squig herd... with herders! SFO compatible Edition
Nasty Skulkers hidden in goblin units
Lizardmen
Kroxigors in skink units
Salamanders...with skink handlers!
Skaven
Rat Ogres...with Packmasters!
Skaven assassins hidden in units

Thanks
I want to express my gratitude to all moders for all their work I had much pleasure to play with, to get inspiration from, and to learn from, by looking into the changes they have done.
The online guides (like of thesniperdevil) were of tremendous help, thank you to all participants to their elaboration and for taking the time to share. This is really important.
And of course, thank you CA for devoting to Warhammer fantasy in such length, it is a dream come true.

Misc

Donate[paypal.me] to support my work. Thank you!
21 Comments
Darth Malkiel Aug 24, 2021 @ 11:47pm 
Yes for me...
Villas Mar 24, 2021 @ 1:25pm 
Is it still working today?
Aparajita Dec 24, 2020 @ 12:55pm 
Hey, would you consider putting them in regular Night Goblins (not the Fanatics but the Sword Infantry?)
Freankh Oct 31, 2020 @ 4:41pm 
Did you remove the nasty skuller unit as well?
Alop Jul 23, 2020 @ 12:32pm 
Thaats very cool. I love the idea a lot! They supposed to be stalkers. When i first clicked I thought you added somthing that would give stalkers that invisible snipe perk when in goblin spears.
MarshallDL Jul 23, 2020 @ 2:53am 
Eshin assassin will hid in attack wave and wait to cut off officer head.
But before they become a very badass assassin they are Night Runner or Gutter Runner hidden in slaves . So before they become a "OFFICER" they are just an other units we know x)
Calibrated Jul 22, 2020 @ 5:21pm 
Come play SFO man! So much more love for the lore and balance has gone into making the game better than CA could ever do. It is different than vanil but in a really good way.
Grim  [author] Jul 22, 2020 @ 5:13pm 
I was answering to your previous comment about SFO, a bit late, indeed ;) Rest assured I understood your laugh about my "still hidden" comment.
Calibrated Jul 22, 2020 @ 5:04pm 
Oh no I was laughing at the "still hidden" comment.
Grim  [author] Jul 22, 2020 @ 8:55am 
@Calibrated : To give a bit of context, I play vanilla game + all DLCs, and when i started modding intensively it was first for my own enjoyment. I decided to share my work in return of the mods I played, to give back to the community what I coulld. My mods are built on vanilla stats, not SFO. The conversion is quite time consuming, you have to keep up to date when they change something, and when you don't even play the mod it's hard to keep up the pace and test thoroughly what you did.
I hope this explains the situation. Maybe some time in the future I will adapt several of my mods to SFO but I can't promise anything.